class CharacterController
Defined in:
The C4Character.hCharacterController class manages a basic character model.
Definition
class CharacterController : public RigidBodyController
Member Functions
CharacterController::GetGroundCosine |
Returns the minimum ground cosine value. |
CharacterController::SetGroundCosine |
Sets the minimum ground cosine value. |
CharacterController::GetGroundContact |
Returns a contact with the ground. |
CharacterController::SetCharacterOrientation |
Sets the orientation of a character model. |
Constructor
CharacterController(ControllerType type);
Parameters
type |
The controller type. |
Description
The CharacterController class is an extension of the RigidBodyController class, and it implements a small amount of functionality that is commonly needed for basic characters.The
CharacterController class expects its target node to have exact one Shape subnode. To faciliate robust and fast character physics, the character controller always keeps this shape in a fixed orientation. The CharacterController::SetCharacterOrientation function should always be used to change the direction in which the character faces.
Base Classes
RigidBodyController |
A CharacterController is a specific type of rigid body controller.
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