PhysicsController::GetMaxLinearSpeed
Defined in:
Returns the maximum linear speed for all rigid bodies.
C4Physics.h
Prototype
float GetMaxLinearSpeed(void) const;
Description
The GetMaxLinearSpeed
function returns the maximum linear speed, measured in meters per second (m/s), that is allowed for all rigid bodies. If the magnitude of a rigid body's linear velocity ever exceeds this value, then is it clamped at the end of the simulation step.
See Also
PhysicsController::SetMaxLinearSpeed