class PhysicsController
Defined in:
The C4Physics.h
PhysicsController
class manages the physics simulation for an entire world.
Definition
class PhysicsController final : public Controller
Member Functions
PhysicsController::GetMaxLinearSpeed |
Returns the maximum linear speed for all rigid bodies. |
PhysicsController::SetMaxLinearSpeed |
Sets the maximum linear speed for all rigid bodies. |
PhysicsController::GetMaxAngularSpeed |
Returns the maximum angular speed for all rigid bodies. |
PhysicsController::SetMaxAngularSpeed |
Sets the maximum angular speed for all rigid bodies. |
PhysicsController::GetGravityAcceleration |
Returns the global acceleration of gravity. |
PhysicsController::SetGravityAcceleration |
Sets the global acceleration of gravity. |
PhysicsController::WakeFieldRigidBodies |
Wakes all rigid bodies affected by a force field. |
PhysicsController::PurgeGeometryContacts |
Purges all contacts with a particular geometry node. |
Constructor
PhysicsController();
Description
The PhysicsController
class manages the physics simulation for an entire world. A physics controller can only be assigned to a physics node, and exactly one physics node should exist in the root zone of any world using the features of the Physics Manager.
Base Classes
Controller |
A PhysicsController is a specific type of controller.
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See Also