SoundMgr::StartRecording
Defined in:
Starts recording audio output to a wave file.
C4Sound.h
Prototype
EngineResult StartRecording(const char *name);
Parameters
name |
The base name (including directory path) of the wave file that will be generated, without any extension. |
Description
The StartRecording
function starts recording the final audio output of the engine to the single wave file specified by the name
parameter. The .wav
extension is added by the Sound Manager and should not be included in the name.If the call to the
StartRecording
function is successful, then the return value is kEngineOkay
. Otherwise, a nonzero result code is returned. If the StartRecording
function is called while recording is already in progress, then the function has no effect, and the return value is kEngineOkay
.The Sound Manager continues recording audio until the
SoundMgr::StopRecording
function is called.
See Also