Defined in:Called to handle an event pertaining to the entire game.
virtual void HandleGameEvent(GameEvent event, const void *param);
||The game event type. See below for a list of possible types.|
||A pointer to parameter information for the event.|
HandleGameEventfunction can be overridden by an application-defined subclass of the
Applicationclass. This function is called when a globally applicable event occurs in a multiplayer game. The
eventparameter contains one of the following constants.
||The full game state has been received.|