C4 Engine
C4 Engine API Documentation

Node::GetWorld

Defined in:  C4Node.h
Returns the world to which a node belongs.
Prototype

World *GetWorld(voidconst;

Description
The GetWorld function returns a pointer to the World object to which the node belongs. A node's world pointer is automatically set when a node is preprocessed.
See Also

Node::AppendNewSubnode

World