C4 Engine
C4 Engine API Documentation

Node::UpdateNode

Defined in:  C4Node.h
Updates the world transform and dependent information.
Prototype

void UpdateNode(void);

Description
The UpdateNode function causes the world transform to be recalculated for a node. When needed, the world-space bounding box and world-space bounding sphere are also recalculated during the update operation.

Updating a node causes its entire subtree to be updated, so the UpdateNode function should be called only for the highest node in a hierarchy.

It is normally not necessary to call the UpdateNode function directly because the World Manager automatically updates any invalid nodes when it processes the world before rendering.
See Also

Node::InvalidateNode

Node::SetNodeTransform