World::DetectInteractions
Defined in:
Tests for interactions in a world.
C4World.h
Prototype
virtual void DetectInteractions(void);
Description
The DetectInteractions
function is called each frame after all movement has completed and before any rendering takes place. It tests all of the active interaction probes and dispatches passive interaction events. This function can be overridden in order to set interaction probes before the base class counterpart is called.
See Also