World::SetFinalColorTransform
Defined in:  
Sets the color transform used in post-processing.
C4World.hPrototype
void SetFinalColorTransform(const ColorRGBA& scale, const ColorRGBA& bias);
void SetFinalColorTransform(const ColorRGBA& red, const ColorRGBA& green, const ColorRGBA& blue, const ColorRGBA& bias);
Parameters
| scale | The componentwise scale color. | 
| bias | The componentwise bias color. | 
| red | The color matrix row for the red channel. | 
| green | The color matrix row for the green channel. | 
| blue | The color matrix row for the blue channel. | 
Description
The SetFinalColorTransform sets the color transform that is used in the final stage of post-processing when a world is rendered. If the scale parameter is specified, then the red, green, and blue components of the final color are multiplied by the corresponding components of the scale color. If the red, green, and blue parameters are specified, then they serve as rows of a color matrix that transform the final color. The alpha channels are not included in the calculation. In both cases, the bias parameter specifies a color that is added to the result of the scale or matrix transform.The channels of each color passed to the
SetFinalColorTransform function may be any floating-point values. By default, the post-processing color transform uses a scale color of (1,1,1,1) and a bias color of (0,0,0,0).
