User contributions for Eric Lengyel
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15 July 2023
- 11:2111:21, 15 July 2023 diff hist +6,923 N Water Tutorial Created page with "This tutorial guides you through the creation of a new water surface with reflection and refraction effects applied. To follow this tutorial, you need the <code>Data/Tutorial/world/Water.wld</code> file that is included in the C4 Engine distribution. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open Water.wld == Open <code>Data/Tutorial/world/Water.wld</code> in the World Editor by typing Ctrl-O or by entering <..." current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain7.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain6.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain9.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain8.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain5.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain4.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain3.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain2.png Uploaded with SimpleBatchUpload current
- 11:1711:17, 15 July 2023 diff hist +6,074 N Terrain Tutorial Created page with "This tutorial guides you through the creation of a new terrain block and some basic terrain editing operations. For more general information about the terrain tools, see the Terrain article. To follow this tutorial, you need the <code>Data/Tutorial/world/Terrain.wld</code> file that is included in the C4 Engine distribution. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open Terrain.wld == Open <code>Data/Tutoria..." current
- 11:1011:10, 15 July 2023 diff hist 0 N File:Terrain1.png No edit summary current
- 11:0911:09, 15 July 2023 diff hist +6,364 N Oscillation Tutorial Created page with "This tutorial teaches you how to assign an Oscillation Controller to a node in a level. The Oscillation Controller is a specific type of controller that's built into the C4 Engine, and it causes a node to oscillate back and forth between two points with a velocity based on a sine wave. To follow this tutorial, you need the <code>Data/Tutorial/world/Oscillation.wld</code> file that is included in the <code>C4-xxx-Data.zip</code> distribution. To enlarge any of the s..." current
- 11:0811:08, 15 July 2023 diff hist 0 N File:Oscillation6.png No edit summary current
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- 11:0811:08, 15 July 2023 diff hist 0 N File:Oscillation4.png No edit summary current
- 11:0811:08, 15 July 2023 diff hist 0 N File:Oscillation3.png No edit summary current
- 11:0711:07, 15 July 2023 diff hist 0 N File:Oscillation2.png No edit summary current
- 11:0711:07, 15 July 2023 diff hist 0 N File:Oscillation1.png No edit summary current
- 11:0511:05, 15 July 2023 diff hist +7,692 N Portal Tutorial Created page with "In order to allow for arbitrarily large and complex environments, every sizable world built in the C4 Engine World Editor should be organized into multiple zones. The root node of a world is an infinitely large zone, and all other zones are contained within the root zone. When new zones are added to a world, they need to be connected by portals so that it's possible to see from one zone into another. This tutorial describes a simple example in which two rooms are con..." current
- 11:0511:05, 15 July 2023 diff hist 0 N File:Portal7.png No edit summary current
- 11:0511:05, 15 July 2023 diff hist 0 N File:Portal6.png No edit summary current
- 11:0511:05, 15 July 2023 diff hist 0 N File:Portal5.png No edit summary current
- 11:0511:05, 15 July 2023 diff hist 0 N File:Portal4.png No edit summary current
- 11:0411:04, 15 July 2023 diff hist 0 N File:Portal3.png No edit summary current
- 11:0411:04, 15 July 2023 diff hist 0 N File:Portal2.png No edit summary current
- 11:0411:04, 15 July 2023 diff hist 0 N File:Portal1.png No edit summary current
- 11:0211:02, 15 July 2023 diff hist 0 N Category:Tutorials Created blank page current
- 11:0211:02, 15 July 2023 diff hist +18,594 N New World Tutorial Created page with "This tutorial teaches you how to create a new world from scratch in the C4 Engine and add all of the essential pieces for a typical game level. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open the World Editor == To open the World Editor with a new empty world, select '''New World''' from the C4 Menu or type Ctrl-N when any user interface window is open. If you're running the demo game, you may want to hit E..." current
- 11:0211:02, 15 July 2023 diff hist 0 N File:NewWorld15.png No edit summary current
- 11:0211:02, 15 July 2023 diff hist 0 N File:NewWorld14.png No edit summary current
- 11:0111:01, 15 July 2023 diff hist 0 N File:NewWorld13.png No edit summary current
- 11:0111:01, 15 July 2023 diff hist 0 N File:NewWorld12.png No edit summary current
- 11:0111:01, 15 July 2023 diff hist 0 N File:NewWorld11.png No edit summary current
- 11:0111:01, 15 July 2023 diff hist 0 N File:NewWorld10.png No edit summary current
- 11:0111:01, 15 July 2023 diff hist 0 N File:NewWorld9.png No edit summary current
- 11:0011:00, 15 July 2023 diff hist 0 N File:NewWorld8.png No edit summary current
- 11:0011:00, 15 July 2023 diff hist 0 N File:NewWorld7.png No edit summary current
- 11:0011:00, 15 July 2023 diff hist 0 N File:NewWorld6.png No edit summary current
- 11:0011:00, 15 July 2023 diff hist 0 N File:NewWorld5.png No edit summary current
- 11:0011:00, 15 July 2023 diff hist 0 N File:NewWorld4.png No edit summary current
- 10:5910:59, 15 July 2023 diff hist 0 N File:NewWorld3.png No edit summary current
- 10:5910:59, 15 July 2023 diff hist 0 N File:NewWorld2.png No edit summary current
- 10:5910:59, 15 July 2023 diff hist 0 N File:NewWorld1.png No edit summary current
- 10:5710:57, 15 July 2023 diff hist +4,926 N Fog Spaces Created page with "In the C4 Engine, a '''fog space''' is a node that causes fog to be rendered in a scene. It's actually a half-space because all space is divided in half by a single boundary plane, and fog is rendered on one side of the plane. == Creating a Fog Space == right A fog space is placed in a world using the Fog Space tool in the Atmosphere Page (shown to the right) in the World Editor under the Object tab. This tool draws a rectangular..." current
- 10:5710:57, 15 July 2023 diff hist 0 N File:Linearfog.jpg No edit summary current
- 10:5610:56, 15 July 2023 diff hist 0 N File:Constantfog.jpg No edit summary current
- 10:5610:56, 15 July 2023 diff hist 0 N File:Editor atmosphere.png No edit summary current
- 10:5510:55, 15 July 2023 diff hist +2,490 N Motion Blur Created page with "right|frame|'''Figure 1.''' Motion blur is visible due to the movement of the camera and the falling debris. The C4 Engine is capable of rendering full-scene motion blur as a post-processing effect. Motion blur in C4 is based on the concept of a velocity buffer, and it employs a sophisticated algorithm that uses information in both the velocity buffer and the structure buffer to apply the correct blur after the entire scene has been rendered. The..." current
- 10:5510:55, 15 July 2023 diff hist 0 N File:Motionblur.jpg No edit summary current
- 10:5410:54, 15 July 2023 diff hist +3,167 N Cascaded Shadow Mapping Created page with "__NOTOC__ Cascaded shadow mapping is the method used by the C4 Engine to cast real-time dynamic shadows over very large areas for an infinite light source. This article describes the settings that control the sizes of the cascades and the transition areas between them, which affect the resolution of the shadows and the smoothness involved in changing from one cascade to another. == Shadow Settings == The infinite light generates up to four separate shadows maps during..." current