User contributions for Eric Lengyel
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15 July 2023
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor find.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor effects.png Uploaded with SimpleBatchUpload current
- 11:2511:25, 15 July 2023 diff hist +2,957 N Simple Games Created page with "__NOTOC__ The C4 Engine ships with two basic game projects called <code>SimpleBall</code> and <code>SimpleChar</code>. Both are made up of two files that are heavily commented and represent nearly the minimum amount of code that needs to be written to have a working game module. You can tell the engine to load one of these game module by editing the file <code>Data/Engine/game.cfg</code> and changing the value of the variable <code>gameModuleName</code> to either <code>..."
- 11:2511:25, 15 July 2023 diff hist 0 N File:Simpleball.jpg No edit summary current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport6.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport9.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport8.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport7.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport1.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport5.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport4.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport3.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport2.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist +9,824 N Teleport Tutorial Created page with "This tutorial describes the method used to create an indirect portal that can see another part of a level, apply a material with animated waves to the portal, and make the destination image float up and down. This tutorial doesn't have you modify a world, but instead examines what has been done in a fully functional example. To follow this tutorial, you need the <code>Data/Tutorial/world/Teleport.wld</code> file that is included in the C4 Engine distribution. To enlarg..." current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water8.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water5.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water6.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water7.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water4.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water2.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water3.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water1.png Uploaded with SimpleBatchUpload current
- 11:2111:21, 15 July 2023 diff hist +6,923 N Water Tutorial Created page with "This tutorial guides you through the creation of a new water surface with reflection and refraction effects applied. To follow this tutorial, you need the <code>Data/Tutorial/world/Water.wld</code> file that is included in the C4 Engine distribution. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open Water.wld == Open <code>Data/Tutorial/world/Water.wld</code> in the World Editor by typing Ctrl-O or by entering <..." current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain7.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain6.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain9.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain8.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain5.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain4.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain3.png Uploaded with SimpleBatchUpload current
- 11:1911:19, 15 July 2023 diff hist 0 N File:Terrain2.png Uploaded with SimpleBatchUpload current
- 11:1711:17, 15 July 2023 diff hist +6,074 N Terrain Tutorial Created page with "This tutorial guides you through the creation of a new terrain block and some basic terrain editing operations. For more general information about the terrain tools, see the Terrain article. To follow this tutorial, you need the <code>Data/Tutorial/world/Terrain.wld</code> file that is included in the C4 Engine distribution. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open Terrain.wld == Open <code>Data/Tutoria..." current
- 11:1011:10, 15 July 2023 diff hist 0 N File:Terrain1.png No edit summary current
- 11:0911:09, 15 July 2023 diff hist +6,364 N Oscillation Tutorial Created page with "This tutorial teaches you how to assign an Oscillation Controller to a node in a level. The Oscillation Controller is a specific type of controller that's built into the C4 Engine, and it causes a node to oscillate back and forth between two points with a velocity based on a sine wave. To follow this tutorial, you need the <code>Data/Tutorial/world/Oscillation.wld</code> file that is included in the <code>C4-xxx-Data.zip</code> distribution. To enlarge any of the s..." current
- 11:0811:08, 15 July 2023 diff hist 0 N File:Oscillation6.png No edit summary current
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- 11:0711:07, 15 July 2023 diff hist 0 N File:Oscillation2.png No edit summary current
- 11:0711:07, 15 July 2023 diff hist 0 N File:Oscillation1.png No edit summary current
- 11:0511:05, 15 July 2023 diff hist +7,692 N Portal Tutorial Created page with "In order to allow for arbitrarily large and complex environments, every sizable world built in the C4 Engine World Editor should be organized into multiple zones. The root node of a world is an infinitely large zone, and all other zones are contained within the root zone. When new zones are added to a world, they need to be connected by portals so that it's possible to see from one zone into another. This tutorial describes a simple example in which two rooms are con..." current
- 11:0511:05, 15 July 2023 diff hist 0 N File:Portal7.png No edit summary current
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- 11:0211:02, 15 July 2023 diff hist 0 N Category:Tutorials Created blank page current
- 11:0211:02, 15 July 2023 diff hist +18,594 N New World Tutorial Created page with "This tutorial teaches you how to create a new world from scratch in the C4 Engine and add all of the essential pieces for a typical game level. To enlarge any of the screenshots below, click on the thumbnail icon below the image. == Step A: Open the World Editor == To open the World Editor with a new empty world, select '''New World''' from the C4 Menu or type Ctrl-N when any user interface window is open. If you're running the demo game, you may want to hit E..." current