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  • * The Get Info dialog in the World Editor has been expanded to include controller and texture mapping settings that u * Implemented a general node connecting interface in the World Editor. There is now a "Select and Connect" tool that causes available connection ...
    12 KB (1,978 words) - 09:31, 15 July 2023
  • ...a polyboarded quad around a central axis. It can be created in the [[World Editor]] by using the Beam Effect tool in the [[Effects Page]]. A beam effect is s ...
    2 KB (270 words) - 12:16, 15 July 2023
  • ...a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. ...
    1 KB (210 words) - 09:58, 15 July 2023
  • ...new format. To update a world, all you have to do is open the world in the editor and then just save it. You can update a model by opening it in the model vi ...om a Collada file, select Import Geometry from the World menu in the world editor. The import tool will recognize and import the node hierarchy, instanced ge ...
    10 KB (1,629 words) - 09:28, 15 July 2023
  • ...are permanently changed to a new layout when a world is opened. See Shader Editor below. Just in case something goes wrong, please be sure to make a backup o ...specified in model registrations. When a new model is placed in the World Editor, properties of these types are automatically attached to the model node. Se ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • ...billboarded flare around a central point. It can be created in the [[World Editor]] by using the Flare Effect tool in the [[Effects Page]]. The difference be ...
    2 KB (298 words) - 12:17, 15 July 2023
  • * Modified the free camera tool in both the World Editor and Model Viewer so that the camera accelerates like the spectator camera d ...the property object. There's currently no interface for this in the World Editor, but it will be present in a later release. ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • ...to the editor window as a parameter, and the importer must call the <code>Editor::ImportScene()</code> function in order to complete the import. * A new toggle button has been added to the World Editor that turns display of models on and off. Models are no longer displayed as ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • ...for its own use. Modifiers are assigned to an instance node in the [[World Editor]] under the '''Modifiers''' tab in the Node Info window. [[Category:Editor]] ...
    7 KB (1,222 words) - 11:52, 15 July 2023
  • * [[Script Editor]] ...
    2 KB (304 words) - 10:46, 15 July 2023
  • ...ld be overridden by all custom modifier subclasses. It's used by the World Editor to determine whether two instances have the same modifiers with the same se === World Editor === ...
    17 KB (2,895 words) - 10:15, 15 July 2023
  • ...st of the mathematical shader processes that are available in the [[Shader Editor]] under the Math tab. * [[Shader Editor]] ...
    9 KB (1,425 words) - 11:58, 15 July 2023
  • === World Editor === * A new Paint page has been added to the editor, and it provides tools for painting into the texture maps held by paint spa ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...u in the World Editor. This saves the world being edited, closes the World Editor, and loads the world in the game. ...
    5 KB (887 words) - 09:50, 15 July 2023
  • ...billboarded quad around a central point. It can be created in the [[World Editor]] by using the Quad Effect tool in the [[Effects Page]]. ...
    2 KB (360 words) - 12:16, 15 July 2023
  • * In the World Editor, the Get Info dialog now displays settings for all selected nodes simultane ...ned flag automatically when the "Light is static" flag has been set in the editor. ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • * Changed the behavior of the Merge Geometry command in the World Editor. Previously, this would merge the selected geometries and apply the current * Changed the behavior of the CSG operations in the World Editor so that they now always produce a single geometry with multiple materials. ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...hen a major engine window is open, like the [[Command Console]] or [[World Editor]]. ...
    2 KB (418 words) - 09:06, 15 July 2023
  • Motion blur can be enabled or disabled on a per-geometry basis in the [[World Editor]] by selecting a geometry and opening the Node Info dialog. There is a chec ...
    2 KB (391 words) - 10:55, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (410 words) - 10:43, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (420 words) - 10:42, 15 July 2023
  • ..., then please open those files in version 2.5.5 and save them in the World Editor before opening them in version 2.6 again. Be sure to backup your data first ...ct&mdash;the functions used to link connectors are the same, and the World Editor tools have not changed. ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • * Added the Import Model menu command to the World Editor. This lets you import an <code>MDL</code> file. ...
    2 KB (402 words) - 09:38, 15 July 2023
  • ...a list of the complex shader processes that are available in the [[Shader Editor]] under the Complex tab. * [[Shader Editor]] ...
    8 KB (1,222 words) - 11:59, 15 July 2023
  • A [[Script Editor | script]] in the C4 Engine can contain methods of the type '''Evaluate Exp * [[Script Editor]] ...
    9 KB (1,179 words) - 12:03, 15 July 2023
  • ...Set External Variable method has been added to the Basic tab in the Script Editor. This method can set the value of an object-scope variable in another scrip ...
    2 KB (407 words) - 10:00, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (482 words) - 10:40, 15 July 2023
  • * A fog space is created in the editor using the fog space tool in the light/sound/space panel. Only the plane of ...usion portals are now fully implemented. (These have been available in the editor, but were ignored by the visibility code in previous builds.) Also known as ...
    10 KB (1,664 words) - 09:29, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (499 words) - 10:42, 15 July 2023
  • * [[Panel Editor]] ...
    6 KB (789 words) - 12:40, 15 July 2023
  • === World Editor === ...rial, Earth, Instance, and Editor. The Page menu has been removed from the editor. ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • ...de> ''name''|Opens the panel file <code>''name''.pan</code> in the [[Panel Editor]] tool. (Panels can also be opened by choosing '''C4 > Open Panel'''.)}} ...de> ''name''|Opens the world file <code>''name''.wld</code> in the [[World Editor]] tool. (Worlds can also be opened by choosing '''C4 > Open World'''.)}} ...
    11 KB (1,683 words) - 21:35, 12 September 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    5 KB (754 words) - 10:43, 15 July 2023
  • ...Space tool in the [[Atmosphere Page]] (shown to the right) in the [[World Editor]] under the Object tab. This tool draws a rectangular region that represent ...
    5 KB (851 words) - 10:57, 15 July 2023
  • ...orce.html Force]</code> class. After a field has been created in the World Editor, a force can be assigned to that field in the Node Info window. In this rel ...n. To convert a terrain block, select all of the terrain geometries in the editor and press Ctrl-R to rebuild them. (The easiest way to select all of the ter ...
    22 KB (3,722 words) - 10:02, 15 July 2023
  • * The middle mouse button now pans viewports in the World Editor. ...
    4 KB (661 words) - 09:49, 15 July 2023
  • ...ded to the [[Text Widget]] that can be used to enable these in the [[Panel Editor]], and new [[Text Formatting | embedded format directives]] have been added ...
    4 KB (620 words) - 10:24, 15 July 2023
  • ...truncated pyramid, and truncated cone) that can be created in the [[World Editor]] by using the tools in the [[Effects Page]]. ...
    6 KB (917 words) - 12:14, 15 July 2023
  • ...ial when the '''Enable horizon mapping''' box is checked in the [[Material Editor]].}} * [[Material Editor]] ...
    13 KB (2,136 words) - 11:44, 15 July 2023
  • * Implemented the Convert to Generic Mesh command in the World Editor. This independently converts each selected geometry into a generic mesh geo ...
    5 KB (842 words) - 09:38, 15 July 2023
  • ...reating <code>Substance</code> objects, and then these appear in the World Editor. ...
    8 KB (1,242 words) - 10:08, 15 July 2023
  • * Implemented portal vertex insertion and removal tools in the World Editor. * Created subclasses for the World Editor's node info window that are specific to geometries, lights, etc. ...
    80 KB (12,178 words) - 09:20, 15 July 2023
  • // appear in the list of available controllers in the World Editor for any node that // Locator markers are registered so that the World Editor ...
    25 KB (3,121 words) - 21:41, 12 September 2023
  • // World Editor. The last parameter specifies the default controller // Locator markers are registered so that the World Editor ...
    28 KB (3,288 words) - 21:43, 12 September 2023
  • In the [[Panel Editor]], the text string box contains the string that is displayed by the widget. ...
    14 KB (2,071 words) - 12:51, 15 July 2023
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