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  • // class. Models are registered with the engine in the Game constructor. // type to assign to models of type kModelSoldier. ...
    28 KB (3,288 words) - 21:43, 12 September 2023
  • ...N''' is currently unused, but will be important in future ambient lighting models.}} ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • * It is now possible to click on nodes belonging to external models and referenced worlds, and doing so selects the model node or reference mar * Node types that have no size associated with them, such as markers, models, skyboxes, and physics joints, can now be placed in a world within the scen ...
    22 KB (3,722 words) - 10:02, 15 July 2023
  • ...is causes placement modifiers to be applied to selected referenced worlds, models, and locator markers regardless of whether the placement modifiers are enab ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • ...nges in this build, it's recommended that you open and save all worlds and models to update your resources. In most cases, resources will shrink in size slig ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...ugh not strictly required, this utility should be run to update worlds and models so that some parts do not need to be converted by the engine on the fly eve ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • ...shadowing system. Models can now cast shadows on their environment, other models, and even themselves. ...
    80 KB (12,178 words) - 09:20, 15 July 2023
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