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  • === Texture Generation === * The texture generation code for environment maps, cube projections, spot projections, impostor tex ...
    1 KB (185 words) - 10:20, 15 July 2023
  • ...ely adding an inversion on top of the reflection in the texture coordinate generation matrix. Mirroring in the t direction can be achieved by rotating 180 degree ...ing page. This allows selection of the XY, XZ, or YZ plane as the texcoord generation plane. These are set automatically by many primitive geometries, but may ne ...
    5 KB (785 words) - 09:48, 15 July 2023
  • ...the Node class. This flag prevents the node from participating in resource generation (shadow maps, environment maps, and ambient maps). ...back format when importing a texture map and using S3TC compression. (If a texture resource contains both compressed and uncompressed images, only the one tha ...
    2 KB (302 words) - 09:25, 15 July 2023
  • ...row|'''Open&nbsp;Texture...'''|Opens an existing texture resource in the [[Texture Viewer]]. A dialog is displayed from which a <code>.tex</code> file can be ...mport&nbsp;Texture...'''|Opens the [[Texture Importer]] for creating a new texture resource.}} ...
    4 KB (651 words) - 10:30, 15 July 2023
  • * Parallel code for shadow map generation has been added to the engine to improve performance. * The performance of radiosity space generation has been improved by breaking the work into parallel jobs. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • == SSAO Generation == ...the structure buffer. The resulting ambient occlusion data is stored in a texture map that's used later to modify the intensity of the ambient lighting. ...
    6 KB (909 words) - 10:51, 15 July 2023
  • ...its original state. One present use for this command is to restore natural texture coordinates after they've been altered. ...for the texcoord generation transform and popup menus for the coordinates generation modes. This replaces the Texturing tab which used to exist in the Get Info ...
    9 KB (1,564 words) - 09:47, 15 July 2023
  • ...images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grays ...
    13 KB (2,136 words) - 11:44, 15 July 2023
  • ...otating, and scaling texture coordinates. It also lets you change texcoord generation parameters for individual surfaces numerically.}} ...
    6 KB (991 words) - 11:50, 15 July 2023
  • {{Tablerow|<code>gentex</code>|Opens the [[Texture Generation]] tool, which renders textures for light projections, environment maps, and ...ture Importer]]. (Textures can also be imported by choosing '''C4 > Import Texture'''.)}} ...
    11 KB (1,683 words) - 21:35, 12 September 2023
  • * There are new shader processes called Paint Texcoord and Paint Texture that can be used to sample from the paint space associated with the object ...d texture map itself are accessed through the new Paint Texcoord and Paint Texture shader processes. Paint spaces can be used to hand paint details onto geome ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...reasons for the cut were 1) we never supported ATI hardware from the same generation, 2) the NV2x shading code was the only rendering path that required multipl ...the glow intensity, and this is taken from the emission color or emission texture (or the product of the two if they are both present). For a geometry to glo ...
    10 KB (1,629 words) - 09:28, 15 July 2023
  • ...ll of the textures in the <code>Data/tex/panels/</code> directory (but any texture can be applied to an image by changing it after it's drawn). ...center position of a cursor is now specified in the cursor's texture. The Texture Importer tool has been updated to allow a center point to be specified. ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...om project, be sure to turn off support for exception handling in the code generation properties. ...w display the file picker with texture preview when the resource type is a texture map. ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • * Paint spaces have a new setting that enables mipmap generation for their paint textures. === Texture Tool === ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • * Removed the texture map resources used to render portals and zones. They are now stored directl * Implemented full support for S3TC texture compression. ...
    80 KB (12,178 words) - 09:20, 15 July 2023