class MaterialObject
Defined in:  
The C4MaterialObjects.hMaterialObject class encapsulates a set of material properties.
Definition
class MaterialObject final : public Object, public MapElement<MaterialObject>, public ListElement<MaterialObject>
Member Functions
MaterialObject::CloneMaterialObject | 
Clones a material object. | 
MaterialObject::GetMaterialFlags | 
Returns the material flags. | 
MaterialObject::SetMaterialFlags | 
Sets the material flags. | 
MaterialObject::GetMaterialSubstance | 
Returns the material substance type. | 
MaterialObject::SetMaterialSubstance | 
Sets the material substance type. | 
MaterialObject::GetAttributeList | 
Returns a pointer to the material's attribute list. | 
MaterialObject::GetFirstAttribute | 
Returns a pointer to the first material attribute. | 
MaterialObject::FindAttribute | 
Returns an attribute having a specific type. | 
MaterialObject::AddAttribute | 
Adds an attribute to a material. | 
MaterialObject::PurgeAttributes | 
Purges all of a material's attributes. | 
MaterialObject::GetTexcoordScale | 
Returns the scale for a texcoord. | 
MaterialObject::SetTexcoordScale | 
Sets the scale for a texcoord. | 
MaterialObject::GetTexcoordOffset | 
Returns the offset for a texcoord. | 
MaterialObject::SetTexcoordOffset | 
Sets the offset for a texcoord. | 
MaterialObject::GetTexcoordVelocity | 
Returns the animation velocity for a texcoord. | 
MaterialObject::SetTexcoordVelocity | 
Sets the animation velocity for a texcoord. | 
MaterialObject::GetFirstRegisteredSubstance | 
Returns the first registered substance. | 
MaterialObject::GetLastRegisteredSubstance | 
Returns the first registered substance. | 
MaterialObject::FindRegisteredSubstance | 
Returns a specific registered substance. | 
MaterialObject::RegisterSubstance | 
Registers a substance with the engine. | 
Constructor
MaterialObject();
Description
The MaterialObject class holds all of the information pertaining to a paticular material used for shading. Individual material attributes are added to a material object using the MaterialObject::AddAttribute function.One material object can be shared by many
Geometry nodes in a world. A material object is assigned to a Geometry node by calling the Geometry::SetMaterialObject function. This increments the material object's reference count, so it is okay to release the material object afterwards. Since the MaterialObject class is a shared object, it is released by calling the Shared::Release function.
Base Classes
Object | 
A MaterialObject is an object that can be shared by multiple geometry nodes.
 | 
MapElement<MaterialObject> | 
Used internally by the World Manager. | 
ListElement<MaterialObject> | 
Used internally by the World Editor. | 
See Also
