C4 Engine
C4 Engine API Documentation

Flector3D::GetInverseTransformMatrix

Defined in:  TSFlector3D.h
Converts a flector to the inverse of its corresponding 4 × 4 matrix.
Prototype

Transform4D GetInverseTransformMatrix(voidconst;

Description
The GetInverseTransformMatrix function converts a flector to the inverse of the Transform4D object that represents the same transformation when it premultiplies a Vector3D or Point3D object. Such a matrix correctly transforms a Plane3D object when it postmultiplies it.

This function performs the same amount of computation as the Flector3D::GetTransformMatrix function, and is thus significantly faster than calling the Flector3D::GetTransformMatrix function and inverting the result.
See Also

Flector3D::GetTransformMatrix

Flector3D::GetTransformMatrices

Flector3D::SetTransformMatrix

Flector3D::MakeTransflection

Flector3D::MakeRotoreflection