C4 Engine
C4 Engine API Documentation

Flector3D::SetTransformMatrix

Defined in:  TSFlector3D.h
Converts a 4 × 4 matrix to its corresponding flector.
Prototype

Flector3D& SetTransformMatrix(const Transform4D& M);

Parameters
M The matrix to convert to a flector.
Description
The SetTransformMatrix function sets the components of a flector to values that represent the same improper motion as the one represented by the matrix specified by the M parameter.

This function expects the matrix M to be orthogonal and have a determinant of −1. If these conditions are not met, then the results are unlikely to be meaningful.
See Also

Flector3D::GetTransformMatrix

Flector3D::GetInverseTransformMatrix

Flector3D::GetTransformMatrices

Flector3D::MakeTransflection

Flector3D::MakeRotoreflection