C4 Engine
C4 Engine API Documentation

Flector3D::GetTransformMatrix

Defined in:  TSFlector3D.h
Converts a flector to its corresponding 4 × 4 matrix.
Prototype

Transform4D GetTransformMatrix(voidconst;

Description
The GetTransformMatrix function converts a flector to the Transform4D object that represents the same transformation when it premultiplies a Vector3D or Point3D object.
See Also

Flector3D::GetInverseTransformMatrix

Flector3D::GetTransformMatrices

Flector3D::SetTransformMatrix

Flector3D::MakeTransflection

Flector3D::MakeRotoreflection