class StateSender
Defined in:
Encapsulates a callback function that sends initial game state in a multiplayer game.
C4Messages.hDefinition
class StateSender : public ListElement<StateSender>
Constructor
StateSender(SenderCallback *callback, void *cookie);
Parameters
callback |
A pointer to the state-sending callback function. |
cookie |
A pointer to application-defined data that is passed to the state-sending callback function. |
Description
The StateSender class encapsulates a callback function that is called whenever a new client machine joins a multiplayer game. All state-sending callback functions are called immediately after the Message Manager sends the kPlayerInitialized event to the Application::HandlePlayerEvent function on the server machine. The function pointed to by the callback parameter should have the following prototype.
typedef void SenderCallback(Player *to, void *);
to parameter in order to synchronize some kind of initial game state.The World Manager installs a state-sending callback function that sends initial controller state messages to a new client. A controller can send initial game state messages by overriding the
Controller::SendInitialStateMessages function.
Base Classes
ListElement<StateSender> |
Used internally by the Message Manager. |
See Also
