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  • * [[Fog Spaces | Fog Space]] ...
    414 bytes (58 words) - 12:11, 15 July 2023
  • {{Tablerow3|Zone|<code>%Fog</code>|Connected to a [[Fog Spaces | fog space]] to indicate that a particular fog space should be used in the {{Tablerow3|Light|<code>%Shadow</code>|Connected to a [[Shadow Spaces | shadow space]] to specify the maximum bounds of shadows cast by the light ...
    6 KB (924 words) - 11:51, 15 July 2023
  • ...e a skybox node or fog space in the scene. See also [[Skyboxes]] and [[Fog Spaces]].}} ...]] for an explanation of how different light types work. See also [[Shadow Spaces]].}} ...
    6 KB (991 words) - 11:50, 15 July 2023
  • ...culated automatically. However, you can draw a shadow space volume (in the Spaces page) and connect the light's SHAD connector to it in order to force the li ** The volumes for triggers, emitters, spaces, physics shapes, and effects now display text on their surfaces describing ...
    3 KB (439 words) - 09:58, 15 July 2023
  • ...the refraction perspective simultaneously have been eliminated. These fog spaces no longer interfere with each other. ...
    3 KB (464 words) - 10:02, 15 July 2023
  • == Coordinate Spaces == ...In the interior of a triangle, the tangent space is a blend of the tangent spaces at each of the three vertices. By definition, the normal vector in tangent ...
    8 KB (1,228 words) - 11:59, 15 July 2023
  • ...maps, cube projections, spot projections, impostor textures, and radiosity spaces had been broken by changes to other parts of the engine. They now all work ...
    1 KB (185 words) - 10:20, 15 July 2023
  • * [[Fog Spaces]] ...
    2 KB (161 words) - 09:02, 15 July 2023
  • * For fog spaces, you can now select whether to use a constant density or a density that inc * Fog spaces now use the occlusion system to cull objects that are completely fogged. In ...
    5 KB (797 words) - 09:33, 15 July 2023
  • * The format of illuminance spaces has been changed so that color luminance is stored in an RGB9E5 texture for * When illuminance spaces are being generated, the overall progress is now shown in taskbar. ...
    5 KB (820 words) - 10:25, 15 July 2023
  • * Geometries and fog spaces can now be excluded from each of the four perspectives by setting flags in ...
    3 KB (450 words) - 09:51, 15 July 2023
  • ...ure called ''radiosity spaces''. These are similar to the existing ambient spaces in that they store volumetric lighting information on a 3D grid. A radiosit * The data for ambient spaces (and radiosity spaces) is now stored inside the world instead of in separate texture resources. A ...
    17 KB (2,895 words) - 10:15, 15 July 2023
  • ...ed textures (light projections, shadow maps, environment maps, and ambient spaces) are now made using the <code>gentex</code> console command. ...th a new rendering method for static volumetric ambient occlusion. Ambient spaces are still placed in zones as they were previously, but now they only encode ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • ...space associated with the object being rendered. (See description of paint spaces below.) ...d through the new Paint Texcoord and Paint Texture shader processes. Paint spaces can be used to hand paint details onto geometries for a multitude of purpos ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...ce had to be in a different zone. It is now possible to place multiple fog spaces in a single zone and have them all be considered for rendering (but still o ...
    9 KB (1,463 words) - 09:42, 15 July 2023
  • ...fog space itself defines a boundary plane between fogged and unfogged half-spaces. The half-space on the negative side of the plane contains fog, and the hal * A world may contain multiple fog spaces, but only one can be active at any time for a particular camera view with d ...
    10 KB (1,664 words) - 09:29, 15 July 2023
  • * Added a flag to fog spaces that causes their boundary planes to become collision barriers for cameras. * Shadow spaces can now be used with infinite lights and depth lights. As with point lights ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...ies have been renamed to "EngineCode", "GameCode", and "ToolCode", without spaces, so unzipping into an existing installation will result in three new code d ...e size can be changed in the Layout page. The volumes covered by triggers, spaces, and effects are also visible. ...
    11 KB (1,866 words) - 09:41, 15 July 2023
  • ...entire scene takes place here. The ambient light takes SSAO and radiosity spaces into account, and the infinite light uses the previously-rendered cascaded ...
    6 KB (909 words) - 10:51, 15 July 2023
  • ...limits of the shadows cast by one of more light sources. The use of shadow spaces is an optimization that allows the engine to render fewer shadow castors in ...
    5 KB (881 words) - 09:11, 15 July 2023
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