class TexcoordPointParticleSystem
Defined in:
The C4Particles.h
TexcoordPointParticleSystem
class represents an infinite point-based particle system node with animated texture coordinates in a world.
Definition
class TexcoordPointParticleSystem : public ParticleSystem
Constructor
TexcoordPointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);
Parameters
type |
The type of particle system. |
pool |
The particle pool from which this effect creates particles. The particles in this pool must use the TexcoordParticle structure.
|
textureName |
The name of the texture map to use. If this is nullptr , then the default particle texture is used.
|
Description
The TexcoordPointParticleSystem
class is the base class for all point-based particle effects that have animated texture coordinates.
Base Classes
ParticleSystem |
A TexcoordPointParticleSystem node is a specific type of particle system.
|
See Also