Defined in:The Graphics Manager class.
class GraphicsMgr : public Manager<GraphicsMgr>
||Clears the color buffer.|
||Returns the current camera object.|
||Returns the current camera transform.|
||Returns the current light object.|
||Returns the current light transform.|
||Draws a set of renderable objects.|
GraphicsMgrclass encapsulates the 3D graphics rendering facilities of the engine. The single instance of the Graphics Manager is constructed during an application's initialization and destroyed at termination.
The Graphics Manager's member functions are accessed through the global pointer