Player::ReceivingFile
Defined in:
Returns a boolean value indicating whether a file is currently being received from a player.
C4Messages.h
Prototype
bool ReceivingFile(void) const;
Description
The ReceivingFile
function returns true
if a file is currently being transferred from the machine associated with the Player
object to the local machine. If no such file transfer is in progress, ReceivingFile
returns false.A file transfer from a remote machine to the local machine is initiated by a call to the
Player::RequestFile
function.
See Also