Animator::ConfigureAnimator
Defined in:
Called when an animator is affected by a change in the animation tree for a model.
C4Animation.h
Prototype
virtual void ConfigureAnimator(void) = 0;
Description
The ConfigureAnimator
function is called when the animator tree is being initialized. A custom animator subclass must override this function, and its implementation should call the Animator::AllocateStorage
function with the appropriate parameters. The ConfigureAnimator
function is called for all subanimators before it is called for the predecessor in the animator tree, so the output information returned for subanimators is valid and may be used to determine the range of nodes actually affected by the animator.The animator for which the
ConfigureAnimator
function is called must use the Animator::GetAnimatorTransformNodeStart
and Animator::GetAnimatorTransformNodeCount
functions to determine the maximum range of nodes that it can actually affect. The values of the nodeStart
and nodeCount
parameters passed to the Animator::AllocateStorage
function must not specify any nodes outside of this range, but they can specify a contiguous subset of nodes to be animated.An overriding implementation of the
ConfigureAnimator
function should generally fill its output transform table with pointers to the transforms that it either calculates itself (stored in the animator transform table) or passes through from its subanimators. The Animator::MoveAnimator
function then only needs to calculate the new transforms already referenced by entries of the output transform table. The output transform table may contain entries that are nullptr
, and in this case no transform animation is applied to the corresponding node.
See Also