Bone::GetModelTransform
Defined in:
Returns the transform from bone space to model space.
C4Models.h
Prototype
const Transform4D& GetModelTransform(void) const;
Description
The GetModelTransform
function returns the transform that maps points in the object space of the bone to the object space of the model to which the bone belongs. This transform is valid only after the bone has been preprocessed and updated. The model node itself can be retrieved by calling the Bone::GetSkeletonRoot
function.
See Also