C4 Engine
C4 Engine API Documentation

Bone::GetModelTransform

Defined in:  C4Models.h
Returns the transform from bone space to model space.
Prototype

const Transform4D& GetModelTransform(voidconst;

Description
The GetModelTransform function returns the transform that maps points in the object space of the bone to the object space of the model to which the bone belongs. This transform is valid only after the bone has been preprocessed and updated. The model node itself can be retrieved by calling the Bone::GetSkeletonRoot function.
See Also

Bone::GetSkeletonRoot