C4 Engine
C4 Engine API Documentation

class Bone

Defined in:  C4Models.h
The Bone class represents a skeletal component used by a skinnable mesh.

class Bone final : public Node

Member Functions
Bone::GetModelTransform Returns the transform from bone space to model space.
Bone::GetSkeletonRoot Returns the root node of the model to which a bone belongs.

Bone(uint32 hash = 0);

hash The hash value for the name of the bone node.
The Bone class represents a single bone in a skeleton used by a skinnable mesh. An entire skeleton is typically composed of many bones arranged in a transform hierarchy.
Base Classes
Node A Bone node is a scene graph node.
See Also