class Bone
Defined in:
The C4Models.h
Bone
class represents a skeletal component used by a skinnable mesh.
Definition
class Bone final : public Node
Member Functions
Bone::GetModelTransform |
Returns the transform from bone space to model space. |
Bone::GetSkeletonRoot |
Returns the root node of the model to which a bone belongs. |
Constructor
Bone(uint32 hash = 0);
Parameters
hash |
The hash value for the name of the bone node. |
Description
The Bone
class represents a single bone in a skeleton used by a skinnable mesh. An entire skeleton is typically composed of many bones arranged in a transform hierarchy.
Base Classes
Node |
A Bone node is a scene graph node.
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See Also