Portal::GetWorldVertexArray
Defined in:
Returns the world-space vertex array defining the boundary of the portal.
C4Portals.hPrototype
const Point3D *GetWorldVertexArray(void) const;
Description
The GetWorldVertexArray function returns the world-space vertex array defining the boundary of the portal. The number of vertices can be retrieved by using the Node::GetObject function to obtain the associated PortalObject object and then calling the PortalObject::GetVertexCount function. The object-space vertex positions can be retrieved by calling the PortalObject::GetVertexArray function.
See Also
