class Skybox
Defined in:
The C4Skybox.h
Skybox
class represents a skybox node in a world.
Definition
class Skybox final : public Node
Member Functions
Skybox::GetSkyboxFlags |
Returns the skybox flags. |
Skybox::SetSkyboxFlags |
Returns the skybox flags. |
Constructor
Skybox(uint32 flags = 0);
Parameters
flags |
The skybox flags. |
Description
The Skybox
class represents a skybox node consisting of the six faces of a cube rendered at infinity. A skybox node should always be a direct subnode of the infinite root zone of the world. If a skybox is present, it is rendered whenever the camera can see into a zone having the kZoneRenderSkybox
flag set.The
flags
parameter controls various options applied when rendering the skybox. It can be a combination (through logical OR) of the following constants.
kSkyboxHorizon |
The skybox is rendered only above the horizon. |
kSkyboxGlowEnable |
Glow is enabled for the skybox, and the glow intensity is stored in the alpha channel. |
kSkyboxFogInhibit |
Fog is not applied to the skybox. |
kSkyboxSmearTexture |
The skybox texture is only mapped to the area above the horizon. |
Base Classes
Node |
A Skybox node is a scene graph node.
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