C4 Engine
C4 Engine API Documentation

WorldMgr::LoadWorld

Defined in:  C4World.h
Loads a world resource and makes it the current world.
Prototype

WorldResult LoadWorld(const char *name);

Parameters
name The name of the world resource to load.
Description
See Also

World

WorldMgr::UnloadWorld

WorldMgr::SaveDeltaWorld

WorldMgr::RestoreDeltaWorld