User contributions for Eric Lengyel
Jump to navigation
Jump to search
8 December 2023
- 01:1901:19, 8 December 2023 diff hist −9 Defining a Custom Controller No edit summary current
8 November 2023
- 21:1821:18, 8 November 2023 diff hist +17 Panel Editor →Creating and Editing Panels current
- 21:1421:14, 8 November 2023 diff hist −10 Panel Editor No edit summary
24 September 2023
- 04:5004:50, 24 September 2023 diff hist +133 Release Notes for Version 7.2 No edit summary current
16 September 2023
- 22:0822:08, 16 September 2023 diff hist −1 Release Notes for Version 7.2 No edit summary
- 22:0822:08, 16 September 2023 diff hist +1,299 N Release Notes for Version 7.2 Created page with "__NOTOC__ '''Release date:''' TBD == Core Engine == === Graphics Manager === * Horizon mapping is now disabled by default for spot lights. It can be enabled by checking the "Include spot lights" box in the Material Manager or in the settings for the Horizon process. * A problem in which the perspective mask would not be updated for effect nodes in the World Editor has been fixed. === Interface Manager === * Some minor updates have been made in the Slug Libr..."
12 September 2023
- 21:4321:43, 12 September 2023 diff hist +28,522 N SimpleChar Source Code Created page with "This page contains the complete source code for the <code>SimpleChar</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleChar.h == <syntaxhighlight lang="c++"> #ifndef SimpleChar_h #define SimpleChar_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Character.h" // Every application/game module needs to declare a function ca..." current
- 21:4121:41, 12 September 2023 diff hist +26,101 N SimpleBall Source Code Created page with "This page contains the complete source code for the <code>SimpleBall</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleBall.h == <syntaxhighlight lang="c++"> #ifndef SimpleBall_h #define SimpleBall_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Particles.h" // Every application/game module needs to declare a function ca..." current
- 21:3821:38, 12 September 2023 diff hist +180 Defining a Custom Method No edit summary current
- 21:3721:37, 12 September 2023 diff hist +216 Defining a Custom Controller No edit summary
- 21:3521:35, 12 September 2023 diff hist +54 Command Console →Disabling the Console current
- 21:3521:35, 12 September 2023 diff hist +18 Command Console →Console Output
- 21:3521:35, 12 September 2023 diff hist +54 Command Console →Defining New Commands
- 21:3021:30, 12 September 2023 diff hist 0 N Category:Sound Created blank page current
- 21:2921:29, 12 September 2023 diff hist +60 Simple Games No edit summary current
15 July 2023
- 12:5812:58, 15 July 2023 diff hist +1,313 N Screenshots Created page with "The C4 Engine can take screenshots and store them on the disk as TGA files. There are two different methods by which a screenshot can be taken, using the menu command in the C4 Menu or using the <code>shot</code> console command. The console command can also be bound to an input control so that screenshots can be taken at the press of a button while playing a game. Screenshots are always stored in the user's documents directory in the C4 Engine s..." current
- 12:5612:56, 15 July 2023 diff hist +52 N FGED Redirected page to Foundations of Game Engine Development current Tag: New redirect
- 12:5512:55, 15 July 2023 diff hist +303 N Foundations of Game Engine Development Created page with "''Foundations of Game Engine Development'', abbreviated FGED, is a series of books written by Eric Lengyel. It describes the mathematical and engineering details of many of the techniques used in the C4 Engine. More information is available on the [http://foundationsofgameenginedev.com/ FGED] website." current
- 12:5312:53, 15 July 2023 diff hist +682 N World Viewport Widget Created page with "The '''World Viewport Widget''' renders a complete world inside a frustum viewport, and the it provides camera orbit functionality. The widget color is not used. == Settings == The following settings are available specifically for World Viewport Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''World Viewport Settings'''}} |- {{Setting|'''World clear color'''|If checked, specifies the clear color used to initialize the contents..." current
- 12:5312:53, 15 July 2023 diff hist +2,025 N Tree Widget Created page with "The '''Tree Widget''' displays a list box with a scroll bar, and the items can have collapsable subtrees. The widget color controls the color of the tree's border. == Settings == The following settings are available specifically for Tree Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Tree Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should..." current