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  • 22:08, 16 September 2023Release Notes for Version 7.2 (hist | edit) ‎[1,431 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' TBD == Core Engine == === Graphics Manager === * Horizon mapping is now disabled by default for spot lights. It can be enabled by checking the "Include spot lights" box in the Material Manager or in the settings for the Horizon process. * A problem in which the perspective mask would not be updated for effect nodes in the World Editor has been fixed. === Interface Manager === * Some minor updates have been made in the Slug Libr...")
  • 21:43, 12 September 2023SimpleChar Source Code (hist | edit) ‎[28,522 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleChar</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleChar.h == <syntaxhighlight lang="c++"> #ifndef SimpleChar_h #define SimpleChar_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Character.h" // Every application/game module needs to declare a function ca...")
  • 21:41, 12 September 2023SimpleBall Source Code (hist | edit) ‎[26,101 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleBall</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleBall.h == <syntaxhighlight lang="c++"> #ifndef SimpleBall_h #define SimpleBall_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Particles.h" // Every application/game module needs to declare a function ca...")
  • 12:58, 15 July 2023Screenshots (hist | edit) ‎[1,313 bytes]Eric Lengyel (talk | contribs) (Created page with "The C4 Engine can take screenshots and store them on the disk as TGA files. There are two different methods by which a screenshot can be taken, using the menu command in the C4 Menu or using the <code>shot</code> console command. The console command can also be bound to an input control so that screenshots can be taken at the press of a button while playing a game. Screenshots are always stored in the user's documents directory in the C4 Engine s...")
  • 12:55, 15 July 2023Foundations of Game Engine Development (hist | edit) ‎[303 bytes]Eric Lengyel (talk | contribs) (Created page with "''Foundations of Game Engine Development'', abbreviated FGED, is a series of books written by Eric Lengyel. It describes the mathematical and engineering details of many of the techniques used in the C4 Engine. More information is available on the [http://foundationsofgameenginedev.com/ FGED] website.")
  • 12:53, 15 July 2023World Viewport Widget (hist | edit) ‎[682 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''World Viewport Widget''' renders a complete world inside a frustum viewport, and the it provides camera orbit functionality. The widget color is not used. == Settings == The following settings are available specifically for World Viewport Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''World Viewport Settings'''}} |- {{Setting|'''World clear color'''|If checked, specifies the clear color used to initialize the contents...")
  • 12:53, 15 July 2023Tree Widget (hist | edit) ‎[2,025 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Tree Widget''' displays a list box with a scroll bar, and the items can have collapsable subtrees. The widget color controls the color of the tree's border. == Settings == The following settings are available specifically for Tree Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Tree Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should...")
  • 12:52, 15 July 2023Text Button Widget (hist | edit) ‎[608 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Button Widget''' displays a clickable text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Text Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Text Button Settings'''}} |- {{Setting|'''Highlight color'''|Determines the color in which the text is rendered while the mouse button is pressed inside the text.}} |} == See Also == * ...")
  • 12:51, 15 July 2023Slug Library (hist | edit) ‎[395 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right The Slug Library is a product developed by Terathon Software for rendering high-quality, resolution-independent text and vector graphics in 3D applications on the GPU. It is used to render all text and icons in the C4 Engine. Detailed information can be found on the [http://sluglibrary.com/ Slug website]. == See Also == * Text Widget * Slug Effects")
  • 12:51, 15 July 2023Text Widget (hist | edit) ‎[13,956 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Widget''' displays a text string using the rendering technology in the Slug Library. Other widgets that display text, such as a check box, are derived from the Text Widget and possess all of the same capabilities. In the Panel Editor, the text string box contains the string that is displayed by the widget. If the text is displayed as multiple lines (because '''Box mode''' is set to '''Wrap text'''), then a hard line break can be inserted by entering...")
  • 12:50, 15 July 2023Table Widget (hist | edit) ‎[2,349 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Table Widget''' displays a table with a fixed number of columns in a box with a scroll bar. The widget color controls the color of the table's border. == Settings == The following settings are available specifically for Table Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Table Settings'''}} |- {{Setting|'''Number of columns'''|Specifies the number of columns in the table.}} |- {{Setting|'''Cell size X'''|Specifies the hori...")
  • 12:49, 15 July 2023Stroke Widget (hist | edit) ‎[1,518 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Stroke Widget''' displays a vector-based line that can have cap styles and dashing. A stroke widget is drawn using the Slug Library. The widget color controls the color of the stroke. == Settings == The following settings are available specifically for Stroke Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Stroke Settings'''}} |- {{Setting|'''Stroke thickness'''|Specifies the thickness of the stroke, in pixels.}} |-...")
  • 12:49, 15 July 2023Slider Widget (hist | edit) ‎[891 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Slider Widget''' displays a slider. The widget color controls the color of the slider bar. == Settings == The following settings are available specifically for Slider Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Slider Settings'''}} |- {{Setting|'''Slider style'''|Determines the style of the indicator button, and it can be circular or square.}} |- {{Setting|'''Initial value'''|Specifies the initial value for the slider.}}...")
  • 12:48, 15 July 2023Scroll Widget (hist | edit) ‎[1,022 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Scroll Widget''' displays a scroll bar. The widget color controls the color of the scroll bar's background. == Settings == The following settings are available specifically for Scroll Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Scroll Bar Settings'''}} |- {{Setting|'''Horizontal appearance'''|Causes the widget to be rendered with the appearance adjusted for a horizontally-oriented scroll bar.}} |- {{Setting|'''Initi...")
  • 12:47, 15 July 2023Radio Widget (hist | edit) ‎[1,479 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Radio Widget''' displays a radio button that can be in the selected or unselected state. When a radio button is selected, all other radio buttons in the same group (or in the entire window if the radio button is not in a group) are automatically unselected. The widget color controls the color of the text. == Settings == The following settings are available specifically for Radio Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Rad...")
  • 12:47, 15 July 2023Quad Widget (hist | edit) ‎[245 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Quad Widget''' displays a plain colored quad. The widget color controls the color of the quad. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/QuadWidget.html QuadWidget]</code> class Category:Interface")
  • 12:47, 15 July 2023Push Button Widget (hist | edit) ‎[922 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Push Button Widget''' displays a button with a text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Push Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Push Button Settings'''}} |- {{Setting|'''Primary button'''|Indicates that the button should be rendered with the appearance of a primary button, which causes the color of the button be...")
  • 12:46, 15 July 2023Progress Widget (hist | edit) ‎[1,103 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Progress Widget''' displays a progress bar. The widget color controls the color of the background of the progress bar that is shown for the uncompleted portion of progress. == Settings == The following settings are available specifically for Progress Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Progress Bar Settings'''}} |- {{Setting|'''Render plain (no border)'''|Specifies that the progress bar is rendered without a...")
  • 12:46, 15 July 2023Popup Menu Widget (hist | edit) ‎[1,058 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Popup Menu Widget''' displays a popup menu. The widget color controls the color of the text. == Settings == The following settings are available specifically for Popup Menu Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Popup Menu Settings'''}} |- {{Setting|'''Render plain (text only)'''|Causes the background button not to be rendered.}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one menu item...")
  • 12:45, 15 July 2023Password Widget (hist | edit) ‎[824 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Password Widget''' displays a password entry box that obscures the text entered into it. The widget color controls the color of the text. == Settings == The following settings are available specifically for Password Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Password Settings'''}} |- {{Setting|'''Enable security features'''|Specifies that extra steps be taken to ensure the security of the password text. In particular, w...")
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