Search results

Jump to navigation Jump to search
  • ...ource for that entity. The animation controller also exposes play and stop functions that can be called from a script to change animations or stop the current a * The Movies plugin now exposes script functions for playing, stopping, pausing, and resuming movie items inside panel effec ...
    4 KB (676 words) - 09:54, 15 July 2023
  • ...erenceMarker::Expand()</code> and <code>ReferenceMarker::Collapse()</code> functions. ...
    2 KB (319 words) - 09:49, 15 July 2023
  • ...ions between an arbitrary swept capsule and the environment. Both of these functions are precise to the polygon level and are implemented using continuous techn ...Collider</code> class for collision detection instead of calling the above functions directly. The <code>Collider</code> class has two subclasses, <code>SphereC ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • * New functions have been added to the <code>Player</code> class that let you get and set t ...
    2 KB (359 words) - 09:57, 15 July 2023
  • ...ritten to use the Cocoa API. The engine no longer calls any deprecated API functions, and it can compile with the latest Mac SDK for 32-bit and 64-bit targets. ...d. This affects your code only if you are directly using the engine's SIMD functions. ...
    9 KB (1,504 words) - 10:11, 15 July 2023
  • ...l header files for all Win32, DirectX, OpenGL, math library, and intrinsic functions. This greatly reduces build times at the slight risk of forward compatibili ...so that point and line wave generators can be created from a script. These functions allow a script to create disturbances in a water simulation at specific loc ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • * Added virtual functions <code>BeginRendering()</code> and <code>EndRendering()</code> to the World ...
    3 KB (431 words) - 09:42, 15 July 2023
  • ...e>[http://c4engine.com/docs/System/Thread.html Thread]</code> class. These functions can be used to temporarily suspend execution of the current thread. ...e. SSE code will now always be compiled, but the engine will only call SSE functions if the processor supports SSE2 instructions. ...
    9 KB (1,564 words) - 09:47, 15 July 2023
  • ...tores the version number from the file being loaded. This allows unpacking functions to perform certain actions only if the version number is high enough so tha ...
    3 KB (417 words) - 09:22, 15 July 2023
  • ...ck the node's bounding sphere against a region's bounding planes using the functions provided in the <code>Region</code> class. Several geometry primitives over ...rom within overridden <code>EnterZone()</code> and <code>ExitZone()</code> functions. For more details, see the documentation at [http://c4engine.com/docs/Effec ...
    10 KB (1,664 words) - 09:29, 15 July 2023
  • ...derTask()</code> functions have been added to the Application class. These functions are called once per frame after the world has been rendered and after the g ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • * The controller functions for the mover controller wait for the mover to reach the beginning or endin ...
    3 KB (464 words) - 10:02, 15 July 2023
  • ...nclude a transform type-in, nudge tools, alignment functions, and grouping functions. ...
    7 KB (1,171 words) - 10:04, 15 July 2023
  • ...is of type "Call Controller Function", then a list of available controller functions for the selected target node is displayed on the left side of the Method In ...ription of the functions made available by the built-in controllers, see [[Functions]]. ...
    16 KB (2,752 words) - 12:01, 15 July 2023
  • * [[Functions]] ...
    6 KB (789 words) - 12:40, 15 July 2023
  • ...stemDeltaTime()</code> and T<code>imeMgr::GetSystemFloatDeltaTime()</code> functions. * Added the <code>MoveSubtree()</code> and <code>Descendant()</code> functions to the <code>Tree</code> class. ...
    12 KB (1,978 words) - 09:31, 15 July 2023
  • * The Panel Controller script functions for getting and setting panel item text now work on editable text items as * New standard Panel Controller script functions have been added to get and set the texture map shown in an image item. ...
    8 KB (1,320 words) - 09:57, 15 July 2023
  • ** The selection tool in the Panel Editor now functions as a box select tool once the cursor has been dragged a few pixels. The shi ...ments now have common functions for getting and setting their sizes. These functions are <code>GetElementWidth()</code>, <code>GetElementHeight()</code>, and <c ...
    12 KB (2,073 words) - 09:52, 15 July 2023
  • ...ode>File</code> class now has <code>Open()</code> and <code>Close()</code> functions, and the <code>Sound</code> and <code>Movie</code> classes now both have a * The <code>TypeToString</code> and <code>StringToType</code> functions have been moved into the <code>Text</code> namespace. Furthermore, <code>Ty ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • ...ow asleep by default so that time isn't wasted calling <code>Move()</code> functions that don't do anything. To make sure that the <code>Move()</code> function * The <code>Node::EnterZone()</code> and <code>Node::ExitZone()</code> functions have been removed from the engine. The notion that a node belongs to one zo ...
    16 KB (2,544 words) - 10:14, 15 July 2023
View ( | ) (20 | 50 | 100 | 250 | 500)