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  • == Script Functions == The Physics Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    1 KB (198 words) - 10:45, 15 July 2023
  • == Script Functions == The Animation Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    2 KB (232 words) - 10:46, 15 July 2023
  • == Script Functions == The Spin Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    3 KB (410 words) - 10:43, 15 July 2023
  • == Script Functions == The Oscillation Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    3 KB (420 words) - 10:42, 15 July 2023
  • ...hat input values outside the domain of the inverse sine and inverse cosine functions don't generate NaNs. ...
    1 KB (195 words) - 10:05, 15 July 2023
  • == Script Functions == The Movement Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    3 KB (482 words) - 10:40, 15 July 2023
  • == Script Functions == The Rotation Controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    3 KB (499 words) - 10:42, 15 July 2023
  • ...n removed from the engine. The <code>Dot()</code> and <code>Cross()</code> functions should always be used instead. * The container modification and iteration functions have been made more verbose. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • == Script Functions == The rope controller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Cont ...
    5 KB (754 words) - 10:43, 15 July 2023
  • ...ill be assigned to a light source when the method executes. Several member functions are included to handle serialization and user interface&mdash;these are dis // Serialization functions. ...
    11 KB (1,570 words) - 21:38, 12 September 2023
  • * The Get Widget Color and Set Widget Color controller functions (accessible from the Call Controller Function script method) can now target * Two new built-in controller functions, Get Widget Value and Set Widget Value, have been added to the scripting sy ...
    4 KB (606 words) - 10:06, 15 July 2023
  • == Density Functions == ...
    5 KB (851 words) - 10:57, 15 July 2023
  • ...lass in addition to the existing <code>Initialize()</code> function. These functions are called at different times during the construction of a new editor windo ...
    1 KB (174 words) - 10:09, 15 July 2023
  • ...which holds the rate at which the target node should twist. Several member functions are included to handle serialization and user interface&mdash;these are dis // Serialization functions. ...
    13 KB (1,713 words) - 01:19, 8 December 2023
  • ...This issue has been traced to behavior changes in some MacOS X HID Manager functions introduced by the latest security updates from Apple. Some users would have ...
    1 KB (198 words) - 09:44, 15 July 2023
  • ...s, fuzziness, opacity, and color can be set from a script using controller functions. ...
    1 KB (188 words) - 12:45, 15 July 2023
  • ...ng the <code>Packable::Pack()</code> and <code>Packable::PackType()</code> functions with a nonwritable data object. ...
    5 KB (887 words) - 09:50, 15 July 2023
  • ...m one of these new subclasses (and care should be taken to call base-class functions such as <code>Preprocess()</code> for these subclasses instead of <code>Par ...d ceiling of the input in about half the time of calling floor and ceiling functions separately. ...
    8 KB (1,242 words) - 10:08, 15 July 2023
  • * The <code>System</code> class has been removed from the engine, and its functions have been moved to the <code>Engine</code> class. All occurrences of <code> ...e automatically registers itself upon construction. Calls to the following functions should simply be removed: ...
    9 KB (1,463 words) - 09:42, 15 July 2023
  • * Functions for transforming objects with quaternions, motors (dual quaternions), and f ...
    1 KB (218 words) - 10:26, 15 July 2023
  • ...ource for that entity. The animation controller also exposes play and stop functions that can be called from a script to change animations or stop the current a * The Movies plugin now exposes script functions for playing, stopping, pausing, and resuming movie items inside panel effec ...
    4 KB (676 words) - 09:54, 15 July 2023
  • ...erenceMarker::Expand()</code> and <code>ReferenceMarker::Collapse()</code> functions. ...
    2 KB (319 words) - 09:49, 15 July 2023
  • ...ions between an arbitrary swept capsule and the environment. Both of these functions are precise to the polygon level and are implemented using continuous techn ...Collider</code> class for collision detection instead of calling the above functions directly. The <code>Collider</code> class has two subclasses, <code>SphereC ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • * New functions have been added to the <code>Player</code> class that let you get and set t ...
    2 KB (359 words) - 09:57, 15 July 2023
  • ...ritten to use the Cocoa API. The engine no longer calls any deprecated API functions, and it can compile with the latest Mac SDK for 32-bit and 64-bit targets. ...d. This affects your code only if you are directly using the engine's SIMD functions. ...
    9 KB (1,504 words) - 10:11, 15 July 2023
  • ...l header files for all Win32, DirectX, OpenGL, math library, and intrinsic functions. This greatly reduces build times at the slight risk of forward compatibili ...so that point and line wave generators can be created from a script. These functions allow a script to create disturbances in a water simulation at specific loc ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • * Added virtual functions <code>BeginRendering()</code> and <code>EndRendering()</code> to the World ...
    3 KB (431 words) - 09:42, 15 July 2023
  • ...e>[http://c4engine.com/docs/System/Thread.html Thread]</code> class. These functions can be used to temporarily suspend execution of the current thread. ...e. SSE code will now always be compiled, but the engine will only call SSE functions if the processor supports SSE2 instructions. ...
    9 KB (1,564 words) - 09:47, 15 July 2023
  • ...tores the version number from the file being loaded. This allows unpacking functions to perform certain actions only if the version number is high enough so tha ...
    3 KB (417 words) - 09:22, 15 July 2023
  • ...ck the node's bounding sphere against a region's bounding planes using the functions provided in the <code>Region</code> class. Several geometry primitives over ...rom within overridden <code>EnterZone()</code> and <code>ExitZone()</code> functions. For more details, see the documentation at [http://c4engine.com/docs/Effec ...
    10 KB (1,664 words) - 09:29, 15 July 2023
  • ...derTask()</code> functions have been added to the Application class. These functions are called once per frame after the world has been rendered and after the g ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • * The controller functions for the mover controller wait for the mover to reach the beginning or endin ...
    3 KB (464 words) - 10:02, 15 July 2023
  • ...nclude a transform type-in, nudge tools, alignment functions, and grouping functions. ...
    7 KB (1,171 words) - 10:04, 15 July 2023
  • ...is of type "Call Controller Function", then a list of available controller functions for the selected target node is displayed on the left side of the Method In ...ription of the functions made available by the built-in controllers, see [[Functions]]. ...
    16 KB (2,752 words) - 12:01, 15 July 2023
  • * [[Functions]] ...
    6 KB (789 words) - 12:40, 15 July 2023
  • ...stemDeltaTime()</code> and T<code>imeMgr::GetSystemFloatDeltaTime()</code> functions. * Added the <code>MoveSubtree()</code> and <code>Descendant()</code> functions to the <code>Tree</code> class. ...
    12 KB (1,978 words) - 09:31, 15 July 2023
  • * The Panel Controller script functions for getting and setting panel item text now work on editable text items as * New standard Panel Controller script functions have been added to get and set the texture map shown in an image item. ...
    8 KB (1,320 words) - 09:57, 15 July 2023
  • ** The selection tool in the Panel Editor now functions as a box select tool once the cursor has been dragged a few pixels. The shi ...ments now have common functions for getting and setting their sizes. These functions are <code>GetElementWidth()</code>, <code>GetElementHeight()</code>, and <c ...
    12 KB (2,073 words) - 09:52, 15 July 2023
  • ...ode>File</code> class now has <code>Open()</code> and <code>Close()</code> functions, and the <code>Sound</code> and <code>Movie</code> classes now both have a * The <code>TypeToString</code> and <code>StringToType</code> functions have been moved into the <code>Text</code> namespace. Furthermore, <code>Ty ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • ...ow asleep by default so that time isn't wasted calling <code>Move()</code> functions that don't do anything. To make sure that the <code>Move()</code> function * The <code>Node::EnterZone()</code> and <code>Node::ExitZone()</code> functions have been removed from the engine. The notion that a node belongs to one zo ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • ...ximity()</code> function replaces all previously existing node enumeration functions. ...ractive painting on a canvas inside a rectangular viewport, and it exports functions for changing brush size, color, and fuzziness from scripts. ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...gr::SaveDeltaWorld()</code> and <code>WorldMgr::RestoreDeltaWorld()</code> functions. A save game file stores the entire node hierarchy and all controller infor ...dialog. In order to support re-entrancy, all script methods and controller functions must be able to replicate themselves, meaning they must implement a copy co ...
    9 KB (1,420 words) - 09:35, 15 July 2023
  • * The functions that build terrain geometry have been improved so that vertex sharing occur ...
    4 KB (620 words) - 10:24, 15 July 2023
  • ...The <code>GetMaterialObject()</code> and <code>SetMaterialObject()</code> functions now take a material index to identify a material slot. The number of materi ...ffected. A blank identifier is a wildcard and matches all panel items. For functions that operate on mutators, a separate mutator identifier is also specified, ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...ction has been changed to take a second parameter. Any custom construction functions (for custom objects, properties, controllers, etc.) will need to be altered ...
    5 KB (785 words) - 09:48, 15 July 2023
  • ...gine and replaced with a system based on events that are passed to handler functions in the <code>Application</code> class. ...
    6 KB (955 words) - 09:39, 15 July 2023
  • ...de>InsertSubnodeAfter()</code>, respectively, for consistency with similar functions belonging to other types of container classes. ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • * Two new functions, <code>LookAtPoint()</code> and <code>LookInDirection()</code>, have been a ...
    10 KB (1,629 words) - 09:28, 15 July 2023
  • * New functions have been added to the <code>Controller</code> class called <code>Wake()</c ...
    11 KB (1,866 words) - 09:41, 15 July 2023
  • ...the top of the World Editor are a number of icon buttons that have various functions. Along the left side of the World Editor are a set of &ldquo;tool pages&rdq ...
    16 KB (2,578 words) - 11:49, 15 July 2023
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