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Combined display of all available logs of C4 Engine Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 10:06, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.5.2 (Created page with "__NOTOC__ '''Release date:''' March 1, 2011 == Core Engine == === System Utilities === * Additional support for foreign keyboards has been implemented. * The function registered for a mouse event handler must now return a boolean value indicating whether it handled the event. Like the keyboard event handlers, a mouse event handler function will only be called if the preceding event handler returned <code>false</code>. === World Manager === * Corrected a situation i...")
  • 10:05, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.5.1 (Created page with "__NOTOC__ '''Release date:''' February 14, 2011 == Core Engine == === Interface Manager === * The list widget now allows items to be inactivated so that they can't be selected. A list item is made inactive by setting the <code>kWidgetInactive</code> bit with the <code>[http://c4engine.com/docs/InterfaceMgr/Widget_SetWidgetState.html SetWidgetState()]</code> function. === System Utilities === * Support for non-English keyboards has been significantly improved under W...")
  • 10:04, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.5 (Created page with "__NOTOC__ '''Release date:''' February 12, 2011 == Core Engine == === Interface Manager === * The systems for rendering on-screen interfaces and in-game panel effects have been unified into a single architecture that uses the <code>[http://c4engine.com/docs/InterfaceMgr/Widget.html Widget]</code> class hierarchy. The <code>Element</code> class hierarchy has been removed from the engine, and there is now a <code>Widget</code> subclass corresponding to each <code>Elemen...")
  • 10:03, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.1.2 (Created page with "__NOTOC__ '''Release date:''' September 27, 2010 == Core Engine == * This release is primarily a tuning update. Several miscellaneous performance and robustness improvements have been made throughout the engine. == Tools == === Collada Importer === * The Collada importer now removes degenerate triangles when a mesh is imported. (A degenerate triangle is one for which at least two vertices have exactly the same position.) == Tutorials == * The Hell's Mouth and Lost...")
  • 10:03, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.1.1 (Created page with "__NOTOC__ '''Release date:''' September 20, 2010 == Core Engine == === Graphics === * A new material flag called "Use alpha multisample coverage" has been added. This turns on transparency antialiasing when a multisampled rendering context is being used. Alpha multisample coverage can be used to soften up the outlines of alpha-tested materials. * A global light detail level has been added to the engine. Any light source can now specify a detail level, and the light w...")
  • 10:02, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.1 (Created page with "__NOTOC__ '''Release date:''' July 8, 2010 == Core Engine == === Graphics === * A new impostor system has been added to the engine for rendering large numbers of objects such as trees. ** Impostor images are pre-generated for an object for 8 directions (every 45 degrees) about the vertical axis. When rendered, two images are noise-blended in a small transition range between two 45-degree sectors to avoid popping. ** There is a transition region inside which the real o...")
  • 10:02, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 2.0 (Created page with "__NOTOC__ '''Release date:''' May 31, 2010 == Core Engine == === Physics === * This release contains the first version of the native C4 physics architecture. The native physics processing is enabled in a particular world by placing a special "physics node" anywhere in the root zone. The physics node has a physics controller attached to it for which global properties such as the acceleration of gravity can be adjusted. If a world does not contain a physics node in its...")
  • 10:00, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5.9 (Created page with "__NOTOC__ '''Release date:''' April 28, 2009 == Core Engine == === Shaders === * The Expand process has been added to the engine. It multiplies the input by 2.0 and then subtracts 1.0. This is useful for expanding values from the [0,1] range to the [−1,1] range. (Note that the Normal Map process already implicitly expands the values read from its texture, so it's not necessary to use an Expand process after a normal map is read.) === Scripts === * A new Set Ex...")
  • 09:59, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5.8 (Created page with "__NOTOC__ '''Release date:''' April 4, 2009 == Core Engine == === Shaders === * A new "Shader Time" process has been added to the Shader Editor. It outputs the engine's internal shader timer, which has a period of 120 seconds. The time output in the shader is normalized to the range [0,1]. === Miscellaneous === * The skinning code has been modified in this release to allow normals and tangents to be skinned instead of calculated separately. New performance optimiza...")
  • 09:58, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5.5 (Created page with "__NOTOC__ '''Release date:''' March 21, 2009 == Core Engine == === Scripts === * A new standard script method called "Get String Length" has been added to retrieve the length of a string. Ordinarily, a script variable would be fed into the method's "Input string" setting. The method outputs an integer. === Miscellaneous === * The skin controller now performs skinning updates as a Job Manager task. The allows multiple models to be skinned in parallel on multi-core CP...")
  • 09:58, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5.2 (Created page with "__NOTOC__ '''Release date:''' February 13, 2009 == Core Engine == === Terrain === * The method by which normal vectors for terrain geometries are calculated has been changed again. Existing terrains can be updated by selecting all of the geometries in a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. * A new setting has been added to the Graphics Options dialog called "Use high-detail terrain textures". If this box is unchecked, then...")
  • 09:57, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5.1 (Created page with "__NOTOC__ '''Release date:''' February 8, 2009 == Core Engine == === Terrain === * The shader code for terrain texturing has been enhanced for hardware supporting array textures (currently G80 and later). When texture array functionality is available, terrain now renders faster and at higher quality while also using less memory for the palette of terrain textures. Existing terrain palette textures must be re-imported before it's possible to take advantage of the new e...")
  • 09:57, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.5 (Created page with "__NOTOC__ '''Release date:''' December 27, 2008 * A new voxel terrain system has been added to the engine, along with several terrain editing tools in the World Editor. More information about these can be found in the Editing Terrain article. Support for the old terrain geometry has been removed from the engine, so any old terrain in existing worlds will disappear when opened in the new version of the engine. To preserve the old terrain, select it in the editor unde...")
  • 09:56, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Version 1.4.10 (Created page with "__NOTOC__ '''Release date:''' July 25, 2008 * A new cross-platform voice chat system has been added to the engine as the Audio Capture Manager. In a multiplayer game, audio can be captured on each player's machine, compressed using a variable bit-rate algorithm, and distributed through the server to the other players in the game. In the demo game, there are options for enabling or disabling sending and receiving of voice chat, and there's a volume control for received v...")
  • 09:55, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 149 (Created page with "__NOTOC__ '''Release date:''' July 8, 2008 * The graphical scripting system in the engine has been replaced with a far more powerful design that supports variables, loops, and conditional execution. All previously existing scripts will continue to run without modification. Details about the new scripting system are too extensive to include here, but they can be found in the Graphical Scripting Language article. * The <code>Function::Execute()</code> function now ta...")
  • 09:54, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 148 (Created page with "__NOTOC__ '''Release date:''' March 13, 2008 * Glow and bloom effects have been added to the post-processing phase of the rendering system. No distinction is made between glow and bloom during post-processing, but the two effects are created by different parts of the shading equations. Glow comes from the emission component's alpha channel, and bloom is determined by the intensity of the specular component. Glow and bloom are enabled on a per-material basis, and each ha...")
  • 09:53, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 147 (Created page with "__NOTOC__ '''Release date:''' February 25, 2008 * This release is primarily an update that contains the demo shown at GDC. * A new enemy character, the spider, has been added to the demo game. Its controller is now the simplest example of a controller for a non-player character. * A world can now be paused by setting the <code>kWorldPaused</code> flag with the <code>[http://c4engine.com/docs/WorldMgr/World_SetWorldFlags.html World::SetWorldFlags()]</code> function. (C...")
  • 09:52, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 146 (Created page with "__NOTOC__ '''Release date:''' February 7, 2008 * With this release, we begin officially supporting the Intel GMA X3000 series of graphics chips under Windows. Some driver issues are currently preventing us from supporting these chips on the Mac. * A new post-processing effect has been implemented that enables distortion effects such as heat haze. Any effect can be configured so that it renders into the distortion buffer instead of into the main scene by using the <code...")
  • 09:51, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 145 (Created page with "__NOTOC__ '''Release date:''' November 27, 2007 * Implemented a new GUI rendering system. For details, see the wiki article about Creating a GUI Skin. * Added a radio button interface element as the <code>RadioButtonElement</code> class. * Cameras now have a new flag to indicate that they may temporarily move outside their owning zone. This is useful in such cases as a camera mounted on a gun that's attached to a character. A similar flag has existed for lights, and n...")
  • 09:50, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 144 (Created page with "__NOTOC__ '''Release date:''' November 9, 2007 * The Resource Manager has been redesigned and now supports pack files and a virtual directory hierarchy. All resources are still stored inside the Data folder, but the subfolders that previously separated resources by type no longer exist. Resources can now be organized in an arbitrary manner inside the Data folder. However, the top-level contents of the Data folder have special meanings. * All of the top-level subfolders...")
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