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Combined display of all available logs of C4 Engine Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 09:29, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 114 (Created page with "__NOTOC__ '''Release date:''' January 9, 2006 * Fog has been completely redesigned in this build. Fog is no longer a property of a zone, and any existing uses of the old fog property will disappear from worlds opened in this build. Fog is now controlled by placing a fog space node into the scene. The zone containing the fog space node is automatically fogged, and other zones may be linked to the fog space so that one fog space can be used to fog areas covered by more th...")
  • 09:28, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 113 (Created page with "__NOTOC__ '''Release date:''' December 26, 2005 * '''WARNING:''' It is strongly recommended that you backup <code>WLD</code> and <code>MDL</code> resources before upgrading to this version of the code. The geometry serialization format has changed a little, and existing resources will automatically be updated to the new format when they are loaded and then saved (see next item). Although no problems are anticipated, a backup of your old files should be kept until you're...")
  • 09:27, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 112 (Created page with "__NOTOC__ '''Release date:''' October 19, 2005 * This build includes a heavily commented sample game module called "Skeleton" that represents nearly the minimum amount of code that needs to be written to have a working game module. You can tell the engine to load this game module by editing the file <code>Data/CFG/Variables.cfg</code> and changing the value of the variable <code>$applicName</code> to "Skeleton". To get the primary game module back, change <code>$applicN...")
  • 09:25, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 111 (Created page with "__NOTOC__ '''Release date:''' July 26, 2005 * Fixed a minor glitch in the light region determination code that could cause light regions generated by large portals to be too small. This only affected point lights, and could cause the illumination to drop out too early as the camera turned away from the portal. * Implemented a new diagnostic mechanism that displays light regions. This is toggled on/off by using the command <code>rgns</code> in the command console. The...")
  • 09:22, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 110 (Created page with "__NOTOC__ '''Release date:''' July 5, 2005 * Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0. * The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable. * Removed the requirement that the <code>GL_ARB_fragment_program_shadow</code> extension be available in order to get the ARB1 shader path. The Mac and...")
  • 09:22, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 109 (Created page with "__NOTOC__ '''Release date:''' June 23, 2005 * Added the <code>PaneBoxElement</code> interface element. This provides a tabbed box that can be used for switching among panes containing different groups of settings. * Rearranged the material attribute settings to use multiple panes. * Added reflection and refraction settings to the material manager. These can be used with remote portals by specifying that the image rendered a remote portal is to be directed to either...")
  • 09:21, 15 July 2023 Eric Lengyel talk contribs created page Release Notes for Build 108 (Created page with "__NOTOC__ '''Release date:''' May 27, 2005 * Added the <code>kLightExternalZone</code> flag to the <code>LightObject</code> class. This tells the lighting system that the light may not be physically located in the zone that contains the light node in the scene graph. This flag is useful for lights that are attached to other objects (like a character). It's possible for a character to be in one zone, but the light that he's holding to be in a different zone because his a...")
  • 09:20, 15 July 2023 Eric Lengyel talk contribs created page Early C4 Engine Development Worklog (Created page with "­__NOTOC__ == July 3, 2003 == * Completely redesigned the collision detection architecture. All geometries are now handled uniformly by a general collision detection algorithm. Swept sphere collisions can now occur with arbitrary geometrical shapes. * Removed the restriction that the torus primitive be circular. It can now be elliptical. * Added a flag that forces tangent fields to be calculated numerically for primitive geometries instead of analytically. * Added a ge...")
  • 09:16, 15 July 2023 Eric Lengyel talk contribs created page Template:Table (Created page with "style="border: solid 1px #444; border-spacing: 0px; border-collapse: collapse;"")
  • 09:15, 15 July 2023 Eric Lengyel talk contribs created page Template:Tablehead3 (Created page with "| style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 24px 2px 6px;" | {{{1}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 6px 2px 6px;" | {{{2}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black;...")
  • 09:14, 15 July 2023 Eric Lengyel talk contribs created page Template:Tablerow3 (Created page with "| style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{3}}}")
  • 09:13, 15 July 2023 Eric Lengyel talk contribs created page Release Notes (Created page with "__NOTOC__ == Version 7.x == {| {{Table}} {{Tablehead3|Version|Release Date|Release Notes}} |- {{Tablerow3|Version 7.1|24 April 2023|Release Notes for Version 7.1}} |- {{Tablerow3|Version 7.0|22 March 2023|Release Notes for Version 7.0}} |} == Version 6.x == {| {{Table}} {{Tablehead3|Version|Release Date|Release Notes}} |- {{Tablerow3|Version 6.9|2 Nov 2018|Release Notes for Version 6.9}} |- {{Tablerow3|Version 6.5|30 Sep 2017|Release Notes for Version 6....")
  • 09:11, 15 July 2023 Eric Lengyel talk contribs created page Glossary (Created page with "__NOTOC__ This glossary defines many of the terms that are used by the C4 Engine and provides links to more information in most cases. == B == '''Blocker''' A blocker is a volume of space that can be used to block the passage of a rope or cloth geometry. == C == '''Controller''' A controller is attached to a node in order to manage some kind of motion or behavior. Controllers also serve as the point where scripts can interact with nodes and where network communicatio...")
  • 09:10, 15 July 2023 Eric Lengyel talk contribs created page Programming Introduction (Created page with "This page provides an introduction to the programming interface and general design philosophies of the C4 Engine. An understanding of each of the topics described below is essential to programming applications for the C4 Engine effectively. Specific information about the application programming interface (API) is not covered here, but instead can be found in the [http://c4engine.com/docs/ API Documentation]. == Engine Architecture == File:Architecture.png|right|thumb...")
  • 09:10, 15 July 2023 Eric Lengyel talk contribs created page File:Architecture.png
  • 09:10, 15 July 2023 Eric Lengyel talk contribs uploaded File:Architecture.png
  • 09:08, 15 July 2023 Eric Lengyel talk contribs created page File:Quicktour.png
  • 09:08, 15 July 2023 Eric Lengyel talk contribs uploaded File:Quicktour.png
  • 09:06, 15 July 2023 Eric Lengyel talk contribs created page Quick Tour (Created page with "This article describes what you'll see when you run the C4 Engine for the first time after building the engine with the stock project files and data. == Basic Interface == By default, the C4 Engine is configured to start up in the demo game called ''The 31st''. (This is a game currently in development at Terathon Software.) The demo game's title screen appears as shown in the background of the screenshot below. All of the settings that can be accessed from this title s...")
  • 09:04, 15 July 2023 Eric Lengyel talk contribs created page Getting Started (Created page with "__NOTOC__ === Installation === Follow these instructions to get started with the C4 Engine under 64-bit Windows 10. To install, first create a directory somewhere on your hard drive in which you'll store all of the C4 Engine files. Put the source code in this directory and extract the C4-Data-xxx.zip file into the same directory. Your C4 Engine directory should look like the following: * Data * EngineCode * GameCode * Import * PluginCode * SimpleCode * SlugCode * Tera...")
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