class FireParticleSystem
Defined in:
The C4Particles.h
FireParticleSystem
class represents a fire-based particle system node in a world.
Definition
class FireParticleSystem : public ParticleSystem
Constructor
FireParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName);
Parameters
type |
The type of particle system. |
pool |
The particle pool from which this effect creates particles. The particles in this pool must use the FireParticle structure.
|
textureName |
The name of the texture map to use. |
Description
The FireParticleSystem
class is the base class for all fire-based particle effects.
Base Classes
ParticleSystem |
A FireParticleSystem node is a specific type of particle system.
|
See Also