struct FireParticle
Defined in:
The C4Particles.h
FireParticle
structure extends the Particle
structure and contains extra state information for a fire particle.
Definition
struct FireParticle : Particle
Data Members
float intensity; |
The fire animation intensity. |
Vector2D noiseOffset; |
A random offset used when accessing the noise texture to give each flame a unique appearance. |
Vector2D noiseVelocity[3]; |
A set of three noise texture coordinate velocities. |
Description
The FireParticle
structure, or a subclass of this structure, must be used in the particle pool assigned to a FireParticleSystem
effect.
Base Classes
Particle |
The FireParticle structure extends the Particle structure.
|