class InfinitePointParticleSystem
Defined in:
The C4Particles.h
InfinitePointParticleSystem
class represents an infinite point-based particle system node in a world.
Definition
class InfinitePointParticleSystem : public ParticleSystem
Constructor
InfinitePointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);
Parameters
type |
The type of particle system. |
pool |
The particle pool from which this effect creates particles. |
textureName |
The name of the texture map to use. If this is nullptr , then the default particle texture is used.
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Description
The InfinitePointParticleSystem
class is the base class for all point-based particle effects that are rendered at infinity.
Base Classes
ParticleSystem |
An InfinitePointParticleSystem node is a specific type of particle system.
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See Also