MarkingList::HandleDestruction
Defined in:
Called when all parts of a surface marking have been destroyed.
C4Markings.h
Prototype
virtual void HandleDestruction(void);
Description
The HandleDestruction
function is called when the last marking effect contained in a MarkingList
object is destroyed because its lifetime has expired. This function should be implemented by a custom subclass of the MarkingList
class to perform any action required when the marking completely disappears from the scene. The HandleDestruction
function is not called if no marking effects are created in the first place during a call to the MarkingEffect::NewMarkingEffect
function.
See Also