class PointParticleSystem
Defined in:
The C4Particles.h
PointParticleSystem
class represents a point-based particle system node in a world.
Definition
class PointParticleSystem : public ParticleSystem
Constructor
PointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);
Parameters
type |
The type of particle system. |
pool |
The particle pool from which this effect creates particles. |
textureName |
The name of the texture map to use. If this is nullptr , then the default particle texture is used.
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Description
The PointParticleSystem
class is the base class for all point-based particle effects.
Base Classes
ParticleSystem |
A PointParticleSystem node is a specific type of particle system.
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See Also