class Joint
Defined in:
The C4Joints.h
Joint
class represents a joint node in a world.
Definition
class Joint : public Node
Member Functions
Joint::GetJointType |
Returns the specific type of a joint. |
Joint::GetFirstConnectedRigidBody |
Returns the first rigid body connected to a joint. |
Joint::SetFirstConnectedRigidBody |
Sets the first rigid body connected to a joint. |
Joint::GetSecondConnectedRigidBody |
Returns the second rigid body connected to a joint. |
Joint::SetSecondConnectedRigidBody |
Sets the second rigid body connected to a joint. |
Joint::BreakJoint |
Breaks a joint's connections. |
Constructor
Joint(JointType type);
Parameters
type |
The type of the joint. See below for a list of possible types. |
Description
The Joint
class represents a joint node in a world. A joint can be used to connect a rigid body to another rigid body or to static geometry, and the type of joint determines what kind of motion is allowed for the connected rigid bodies.A joint node can be of one of the following types.
kJointSpherical |
Spherical joint. |
kJointUniversal |
Universal joint. |
kJointDiscal |
Discal joint. |
kJointRevolute |
Revolute joint. |
kJointCylindrical |
Cylindrical joint. |
kJointPrismatic |
Prismatic joint. |
Base Classes
Node |
A Joint node is a scene graph node.
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See Also