C4 Engine
C4 Engine API Documentation

struct AnimatorTransform

Defined in:  C4Animation.h
The AnimatorTransform structure holds the transform for a single animated node.
Data Members
Quaternion      rotation; A quaternion representing the orientation of the node.
Point3D         position; A point representing the position of the node.
The AnimatorTransform structure holds the position and orientation of a single animated node. An Animator tree generates these transforms when animating a Model. A custom animator subclass allocates space for a table of AnimatorTransform structures when it calls the Animator::AllocateStorage function.
See Also