struct AnimatorTransform
Defined in:
The C4Animation.h
AnimatorTransform
structure holds the transform for a single animated node.
Data Members
Quaternion rotation; |
A quaternion representing the orientation of the node. |
Point3D position; |
A point representing the position of the node. |
Description
The AnimatorTransform
structure holds the position and orientation of a single animated node. An Animator
tree generates these transforms when animating a Model
. A custom animator subclass allocates space for a table of AnimatorTransform
structures when it calls the Animator::AllocateStorage
function.
See Also