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  • {{Tablerow|'''New&nbsp;World'''|Opens the [[World Editor]] with a new blank world. You can type Ctrl-N when any major window is bein {{Tablerow|'''Open&nbsp;World...'''|Opens an existing world in the [[World Editor]]. A dialog is displayed from which a <code>.wld</code> file can be chosen. ...
    4 KB (651 words) - 10:30, 15 July 2023
  • * The Material Manager in the World Editor has been largely redesigned. It now always displays every material that is ...nd the Collada Importer plugin has been modified to work directly with the editor. ...
    4 KB (676 words) - 09:54, 15 July 2023
  • === World Editor === * The [[World Editor]] now has a complete set of landscaping paint tools. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • * The material editor now has settings for texcoord scale and offset under the Texcoord pane. The * Dual diffuse texture maps are now supported. The material editor has a new popup menu at the bottom of the General pane that lets you select ...
    2 KB (288 words) - 09:35, 15 July 2023
  • === World Editor === * Several visual improvements have been made in the World Editor: ...
    3 KB (439 words) - 09:58, 15 July 2023
  • The '''Triggers Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. ...e configured as such by double-clicking on the script name in the [[Script Editor]] and checking the '''Handles controller deactivate event''' box. ...
    4 KB (639 words) - 12:29, 15 July 2023
  • ...pplications such as modeling tools and game engines. The C4 Engine [[World Editor]] can import files in the OpenGEX format after they have been exported from ...
    430 bytes (67 words) - 11:35, 15 July 2023
  • * Added window resizing to the Interface Manager. The World Editor and Model Viewer windows can now be resized by dragging the little widget i ...nly applies to that one save—subsequent saves will continue to write the editor data. The intent is that users will save different copies of final worlds t ...
    3 KB (556 words) - 09:32, 15 July 2023
  • The '''Worlds Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. ...in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placemen ...
    4 KB (657 words) - 12:30, 15 July 2023
  • The '''Placement Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab, and it contains settings * [[World Editor Pages]] ...
    3 KB (529 words) - 12:25, 15 July 2023
  • ...a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. The shading on the terrain will change slightly when this is done because * The Round process has been added to the Shader Editor. It simply rounds numbers to the nearest integer. On hardware that does not ...
    2 KB (359 words) - 09:57, 15 July 2023
  • * Some problems that could occur when a shader is saved in the Shader Editor have been corrected. ...
    498 bytes (83 words) - 10:12, 15 July 2023
  • ...the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by the ...e describes the individual pages that are currently available in the World Editor, in alphabetical order. ...
    6 KB (991 words) - 11:50, 15 July 2023
  • ...d complex environments, every sizable world built in the C4 Engine [[World Editor]] should be organized into multiple zones. The root node of a world is an i ...ng <code>world world/Portal</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing two rooms with a doorwa ...
    8 KB (1,363 words) - 11:05, 15 July 2023
  • * Implemented an entity placement tool pane in the World Editor. An entity is placed in the world by selecting an entity type from the list ...matically assign to an entity when it is placed in a world using the World Editor. The Skeleton game code has been modified to demonstrate how to register th ...
    2 KB (293 words) - 09:36, 15 July 2023
  • ...er represents the connection between two methods in a script. See [[Script Editor]]. ...be defined by a controller to available for use in a script. See [[Script Editor]]. ...
    5 KB (881 words) - 09:11, 15 July 2023
  • ...it. This identifier is displayed in the [[World Editor]] and the [[Script Editor]] to distinguish among different connectors attached to a node. To add a ne ...in the assigned list. Connectors in the assigned list will show up in the editor as connector boxes that can be linked to other nodes. The names of built-in ...
    6 KB (924 words) - 11:51, 15 July 2023
  • ...ode>world world/Oscillation</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing a room with two platfor ...ation tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    6 KB (1,071 words) - 11:09, 15 July 2023
  • ...GPUs. It's also used for disabling features that aren't shown in the World Editor. * Changed the popup menu in the World Editor's controller assignment window to a list box. ...
    3 KB (417 words) - 09:22, 15 July 2023
  • === World Editor === ...
    3 KB (460 words) - 10:10, 15 July 2023
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