User contributions for Eric Lengyel

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15 July 2023

  • 09:5009:50, 15 July 2023 diff hist +5,414 N Release Notes for Build 144Created page with "__NOTOC__ '''Release date:''' November 9, 2007 * The Resource Manager has been redesigned and now supports pack files and a virtual directory hierarchy. All resources are still stored inside the Data folder, but the subfolders that previously separated resources by type no longer exist. Resources can now be organized in an arbitrary manner inside the Data folder. However, the top-level contents of the Data folder have special meanings. * All of the top-level subfolders..." current
  • 09:4909:49, 15 July 2023 diff hist +2,080 N Release Notes for Build 143Created page with "__NOTOC__ '''Release date:''' October 19, 2007 * Reference markers can now be expanded and collapsed dynamically from code using the <code>ReferenceMarker::Expand()</code> and <code>ReferenceMarker::Collapse()</code> functions. * The <code>TextElement</code> interface element class has been rewritten and now combines all of the functionality that was previously spread over four different classes. Several new features have also been added that can be used almost everywh..." current
  • 09:4909:49, 15 July 2023 diff hist +3,956 N Release Notes for Build 142Created page with "__NOTOC__ '''Release date:''' October 9, 2007 * The Tool Manager has been renamed to the Plugin Manager. The <code>Tool</code> class is now the <code>Plugin</code> class, the <code>ToolMgr</code> class is now the <code>PluginMgr</code> class, and the <code>Tools</code> folder is now the <code>Plugins</code> folder. * A new feature has been added to the in-game interface panels that allows an impostor image to be displayed beyond a given distance instead of the set of e..." current
  • 09:4809:48, 15 July 2023 diff hist +4,871 N Release Notes for Build 141Created page with "__NOTOC__ '''Release date:''' October 3, 2007 * The Info page in the World Editor now displays the number of instances in the scene corresponding to the node for which the gizmo is currently shown. The number of instances is equal to the total number of nodes referencing the same data object. * When replacing materials on individual surfaces of a geometry that has multiple instances in the scene, the World Editor now enforces the preservation of the material segmentati..." current
  • 09:4709:47, 15 July 2023 diff hist +9,610 N Release Notes for Build 140Created page with "__NOTOC__ '''Release date:''' September 27, 2007 * '''IMPORTANT:''' It is particularly important that you backup your resources before installing this build. The World Editor will throw away obsolete information when you open files, and worlds will be saved in an updated format. * After installing build 140, you should open each of your worlds in the World Editor and then immediately save them to automatically update them to the new format. Resource sizes will decrease..." current
  • 09:4609:46, 15 July 2023 diff hist +182 N Release Notes for Build 139Created page with "__NOTOC__ '''Release date:''' August 21, 2007 * Implemented a workaround for an ATI driver crash that some people have been experiencing. * Fixed a couple minor bugs in the engine." current
  • 09:4609:46, 15 July 2023 diff hist +2,683 N Release Notes for Build 138Created page with "__NOTOC__ '''Release date:''' August 18, 2007 * A new script method called "Change Settings" has been added to the core scripting system. This method lets a script change the same settings for an object that are displayed in the World Editor's Get Info dialog. Not all of every object's settings are exposed to scripts because there are some things that can't be changed dynamically, but in general, any object setting for which it makes sense to change can now be changed b..." current
  • 09:4509:45, 15 July 2023 diff hist +8,825 N Release Notes for Build 137Created page with "__NOTOC__ '''Release date:''' August 4, 2007 * The Sound Manager has been almost completely rewritten and now includes a much larger set of features. More important than the number of features, though, is the fact that every single feature is available on all platforms and with all sound hardware. The engine no longer contains any support for vendor-specific libraries like EAX and instead uses a custom multi-threaded software audio renderer. This gets rid of all the hea..." current
  • 09:4409:44, 15 July 2023 diff hist +1,218 N Release Notes for Build 136Created page with "__NOTOC__ '''Release date:''' May 22, 2007 * There have been several problems with input not responding on the Mac lately. This issue has been traced to behavior changes in some MacOS X HID Manager functions introduced by the latest security updates from Apple. Some users would have started experiencing the problem after upgrading to MacOS 10.4.9, and other users would have seen the problem only after installing security update 2007-004. A workaround has been implemente..." current
  • 09:4309:43, 15 July 2023 diff hist +5,938 N Release Notes for Build 135Created page with "__NOTOC__ '''Release date:''' May 12, 2007 * Antialiasing has been re-implemented in the engine using the <code>GL_EXT_framebuffer_multisample</code> extension. The number of samples per pixel can be set in the Graphics Settings dialog, and the engine supports up to 8 samples when available. * The weapon code in the demo game has received a big upgrade. All weapons now shoot precisely from their barrels. More importantly, the proton cannon is now implemented. When it's..." current
  • 09:4209:42, 15 July 2023 diff hist +2,613 N Release Notes for Build 134Created page with "__NOTOC__ '''Release date:''' April 14, 2007 * Added a new <code>PolygonZone</code> class that allows a zone to have the shape of an extruded convex polygon. In the World Editor, polygon zones are drawn in a manner similar to portals, in which new vertices can be inserted, and existing vertices can be individually dragged around or removed. The polygonal shape defines the base of the zone, and the height of the zone is controlled by an additional handle at the top cente..." current
  • 09:4209:42, 15 July 2023 diff hist +9,365 N Release Notes for Build 133Created page with "__NOTOC__ '''Release date:''' April 6, 2007 * FBOs are now enabled by default on the Mac. They seem to be working correctly in MacOS 10.4.9. * The <code>System</code> class has been removed from the engine, and its functions have been moved to the <code>Engine</code> class. All occurrences of <code>System::</code> and <code>TheSystem-></code> should be changed to <code>Engine::</code> and <code>TheEngine-></code>, respectively. * With the intent of reducing the number..." current
  • 09:4109:41, 15 July 2023 diff hist +11,041 N Release Notes for Build 132Created page with "__NOTOC__ '''Release date:''' February 14, 2007 * '''NOTE:''' A lot of changes have been made to the distribution of source code files among the three code directories in this build. The directories have been renamed to "EngineCode", "GameCode", and "ToolCode", without spaces, so unzipping into an existing installation will result in three new code directories being created with clean groups of files. * The World Editor has received a massive upgrade, and the existing..." current
  • 09:4009:40, 15 July 2023 diff hist +855 N Release Notes for Build 131Created page with "__NOTOC__ '''Release date:''' November 20, 2006 * Implemented an example of a polyboard particle system. The <code>SpiralHelixEffect</code> class in the Game Module animates a particle system for which every group of 8 particles forms a ribbon. * Added a workaround to the Collada Importer that would handle apparently erroneous bone weights of zero generated by the ColladaMax 1.06 export plugin. * Fixed a scale problem that affected Collada exports from 3D Studio MAX...." current
  • 09:4009:40, 15 July 2023 diff hist +1,904 N Release Notes for Build 130Created page with "__NOTOC__ '''Release date:''' November 10, 2006 * Finished the animation blending system based on a new design. There are three built-in animator subclasses that provide general functionality, and applications can define custom animators for more specific purposes (see next note). Each animator in the tree assigned to an entity targets a range of nodes rooted at a given target node (which is often the entity itself). * The <code>FrameAnimator</code> class is used to pl..." current
  • 09:3909:39, 15 July 2023 diff hist +5,741 N Release Notes for Build 129Created page with "__NOTOC__ '''Release date:''' November 3, 2006 * Designed and implemented an animation blending system. The <code>Entity</code> class can now own a tree of Animator objects that calculate transforms for the node hierarchy rooted at the entity node. Each animator has its own target root node so that it can be assigned to a subtree of the whole entity. Animators can calculate transforms in any way they wish, and the final transforms output by the root animator are ultimat..." current
  • 09:3809:38, 15 July 2023 diff hist +2,494 N Release Notes for Build 128Created page with "__NOTOC__ '''Release date:''' October 1, 2006 * The engine now builds as a universal binary on the Mac, but the Intel version has not yet been tested. * Made changes to the Network Manager and Message Manager that are too numerous to list here. The vast majority of the changes are finished, but there will be a few more in the next build, mostly to move some functionality currently in the demo game module into the engine module. * Added a lot of new gameplay code to..." current
  • 09:3809:38, 15 July 2023 diff hist +5,190 N Release Notes for Build 127Created page with "__NOTOC__ '''Release date:''' September 15, 2006 * Implemented a large amount of new multiplayer functionality. The overall system is a work in progress and will be completed in build 128. The primary enhancement in this release is a new message journal that stores certain controller messages. The journal is sent to client machines when they join a game in order to update the state of various controllers before the current world is displayed. When a client machine recei..." current
  • 09:3709:37, 15 July 2023 diff hist +14,571 N Release Notes for Build 126Created page with "__NOTOC__ '''Release date:''' August 31, 2006 * '''IMPORTANT:''' In the unlikely case that you have world or model resources that have not been saved in build 113 or later, you need to open them and save them in build 125 before opening them in build 126. * '''IMPORTANT:''' Because of some format changes in this build, it's recommended that you open and save all worlds and models to update your resources. In most cases, resources will shrink in size slightly. * '''I..." current
  • 09:3609:36, 15 July 2023 diff hist +1,801 N Release Notes for Build 125Created page with "__NOTOC__ '''Release date:''' June 30, 2006 * Implemented an entity placement tool pane in the World Editor. An entity is placed in the world by selecting an entity type from the list, clicking on the entity's position, and dragging to rotate it into the desired orientation. This places an actual entity node into the scene, but it has no model hierarchy until the world is loaded for gameplay. An entity may be initially disabled in the Get Info dialog, in which case it i..." current
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