User contributions for Eric Lengyel

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15 July 2023

  • 12:4312:43, 15 July 2023 diff hist 0 N Category:InterfaceCreated blank page current
  • 12:4312:43, 15 July 2023 diff hist +1,177 N Movie WidgetCreated page with "The '''Movie Widget''' plays a movie resource. The widget color applies a tint to the entire movie image. == Settings == The following settings are available specifically for Movie Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Movie Settings'''}} |- {{Setting|'''Movie name'''|Specifies the resource name of the movie.}} |- {{Setting|'''Movie is initially playing'''|Causes the movie to start playing when the panel is loaded.}} |- {..." current
  • 12:4312:43, 15 July 2023 diff hist +1,074 N Menu Bar WidgetCreated page with "The '''Menu Bar Widget''' displays a menu bar that allows the user to choose commands from pull-down menus. The widget color applies a tint to the menu bar. == Settings == The following settings are available specifically for Menu Bar Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Menu Bar Settings'''}} |- {{Setting|'''Menu title font'''|Determines what font is used to display menu titles.}} |- {{Setting|'''Menu title font si..." current
  • 12:4212:42, 15 July 2023 diff hist +1,862 N List WidgetCreated page with "The '''List Widget''' displays a list box with a scroll bar. The widget color controls the color of the list's border. == Settings == The following settings are available specifically for List Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''List Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should be a multiple of this value to avoid extra sp..." current
  • 12:4212:42, 15 July 2023 diff hist +614 N Line WidgetCreated page with "The '''Line Widget''' displays a one-pixel-wide line that can be solid, dotted, or dashed. The widget color controls the color of the line. == Settings == The following settings are available specifically for Line Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Line Settings'''}} |- {{Setting|'''Line style'''|Determines whether the line is rendered as solid, dotted (with either one-pixel dots or two-pixel dots), or dashed.}} |} ==..." current
  • 12:4212:42, 15 July 2023 diff hist +930 N Image Button WidgetCreated page with "The '''Image Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Image Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|..." current
  • 12:4112:41, 15 July 2023 diff hist +1,823 N Image WidgetCreated page with "The '''Image Widget''' displays a plain texture image. The widget color applies a tint to the texture image. == Settings == The following settings are available specifically for Image Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Settings'''}} |- {{Setting|'''Texture map'''|Specifies the texture resource that is displayed by the widget.}} |- {{Setting|'''X scale'''|Applies a horizontal scale to the texture image.}} |- {{Set..." current
  • 12:4012:40, 15 July 2023 diff hist +929 N Icon Button WidgetCreated page with "The '''Icon Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Icon Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|'''..." current
  • 12:4012:40, 15 July 2023 diff hist 0 WidgetsNo edit summary current
  • 12:3912:39, 15 July 2023 diff hist +2,597 N Picture WidgetCreated page with "The '''Picture Widget''' displays a vector-based picture stored in an album resource. A picture widget is drawn using the Slug Library. The widget color is not used. == Settings == The following settings are available specifically for Picture Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Picture Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing the picture.}} |- {{Setting|'''Picture index'''|..." current
  • 12:3812:38, 15 July 2023 diff hist +2,803 N Icon WidgetCreated page with "The '''Icon Widget''' displays a vector-based icon stored in an album resource. An icon widget is drawn using the Slug Library. The widget color controls the color of a monochrome icon but is not used for a multicolor icon. == Settings == The following settings are available specifically for Icon Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing t..." current
  • 12:3712:37, 15 July 2023 diff hist 0 N File:Widget iconbutton.pngNo edit summary current
  • 12:3512:35, 15 July 2023 diff hist +716 N Hyperlink WidgetCreated page with "The '''Hyperlink Widget''' displays a text button with a hyperlink. Clicking on the button opens the default web browser installed on the user's computer and navigates to the address stored in the widget. The widget color controls the color of the text. == Settings == The following settings are available specifically for Hyperlink Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Hyperlink Settings'''}} |- {{Setting|'''Hyperlink URL'..." current
  • 12:3512:35, 15 July 2023 diff hist +274 N Frustum Viewport WidgetCreated page with "The '''Frustum Viewport Widget''' displays a viewport having a frustum camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/FrustumViewportWidget.html FrustumViewportWidget]</code> class Category:Interface" current
  • 12:3512:35, 15 July 2023 diff hist +3,121 N Edit Text WidgetCreated page with "The '''Edit Text Widget''' displays an editable text box that allows a single line or multiple lines of text entry. The widget color controls the color of the text. == Settings == The following settings are available specifically for Edit Text Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Edit Text Settings'''}} |- {{Setting|'''Maximum length'''|Specifies the maximum number of characters that can be entered into the text box..." current
  • 12:3412:34, 15 July 2023 diff hist +1,276 N Configuration WidgetCreated page with "The '''Configuration Widget''' displays a configuration table that is used to show property settings to the user. The widget color controls the color of the configuration table's border. == Settings == The following settings are available specifically for Configuration Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Configuration Settings'''}} |- {{Setting|'''Title column fraction'''|Determines what fraction of the full width of th..." current
  • 12:3412:34, 15 July 2023 diff hist +1,148 N Color WidgetCreated page with "The '''Color Widget''' displays a color selection box that displays a color picker dialog when clicked. The widget color controls the color of the color box's border. == Settings == The following settings are available specifically for Color Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Color Box Settings'''}} |- {{Setting|'''Initial color value'''|Specifies the color value to which the color box is initially set (the color..." current
  • 12:3412:34, 15 July 2023 diff hist +1,293 N Check WidgetCreated page with "The '''Check Widget''' displays a check box that can be in the checked state or unchecked state. The widget color controls the color of the text. == Settings == The following settings are available specifically for Check Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Check Box Settings'''}} |- {{Setting|'''Initially checked'''|Determines whether the check box is initially in the checked state.}} |- {{Setting|'''Use highlight..." current
  • 12:3312:33, 15 July 2023 diff hist +1,160 N Camera WidgetCreated page with "The '''Camera Widget''' displays a remote camera view in the world being played. It is only available for in-game panel effects. The widget color applies a tint to the entire camera view. == Settings == The following settings are available specifically for Camera Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Camera Settings'''}} |- {{Setting|'''Camera connector'''|Identifies a connector belonging to the panel effect node that is..." current
  • 12:3312:33, 15 July 2023 diff hist +747 N Border WidgetCreated page with "The '''Border Widget''' displays a one-pixel-wide rectangular border. The border is rendered around the outside of the actual boundary of the widget so that it precisely frames any other widget of the same size. The widget color controls the color of the border. == Settings == The following settings are available specifically for Border Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Border Settings'''}} |- {{Setting|'''Line style'..." current
  • 12:3212:32, 15 July 2023 diff hist +260 N Template:TableimageCreated page with "| style="vertical-align: middle; text-align: center; background-color: white; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}}" current
  • 12:3112:31, 15 July 2023 diff hist +5,643 N WidgetsCreated page with "A '''widget''' is an individual component of a window, panel, or any kind of interface displayed to the user. There are many different types of widgets defined by the C4 Engine, and these are described in the table below. Applications can also define their own custom widget types. Click on the name of a widget for information about the specific settings for that type of widget. {| style="border: solid 1px #444; border-spacing: 0px; border-collapse: collapse;" {{Tableh..."
  • 12:3012:30, 15 July 2023 diff hist +266 N Zones PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Zones Page. The '''Zones Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:3012:30, 15 July 2023 diff hist +4,081 N Worlds PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Worlds Page. The '''Worlds Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Worlds Page displays the instanced world resources that have been placed in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placement adjustments are applied if the..." current
  • 12:3012:30, 15 July 2023 diff hist +265 N Water PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Water Page. The '''Water Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2912:29, 15 July 2023 diff hist +278 N Viewports PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Viewports Page. The '''Viewports Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2912:29, 15 July 2023 diff hist +4,109 N TriggersCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Triggers Page. The '''Triggers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. A trigger node is used to detect when some object has entered or exited a specific volume of space. The engine defines three different shapes for a trigger volume: a box, a cylinder, and a sphere. The trigger nodes in a world are activated and deactivated by calling the [http://c..." current
  • 12:2812:28, 15 July 2023 diff hist +1,156 N Transform PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Transform Page. The '''Transform Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The position and rotation values are specified in the object space of the selected node. The '''Copy''' button copies the current position, rotation, or both, depending on which radio button is selected underneath. The '''Paste''' button applies a previously copied transform..." current
  • 12:2812:28, 15 July 2023 diff hist +297 N Texture Mapping PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Mapping Page. The '''Texture Mapping Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2712:27, 15 July 2023 diff hist +3,060 N Terrain PalettesCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Palette dialog. A '''terrain palette''' is a set of textures that can be used to paint voxel-based terrain geometry. A terrain palette texture resource is a special kind of <code>.tex</code> file that contains references to several other texture maps. The terrain palette is a very small file because the texture image data remains in the referenced resources. A different terrain palette would ty..." current
  • 12:2612:26, 15 July 2023 diff hist +317 N TerrainCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Page. The '''Terrain Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor * Terrain Palettes * Terrain Tutorial Category:Editor" current
  • 12:2612:26, 15 July 2023 diff hist +272 N Sources PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Sources Page. The '''Sources Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2612:26, 15 July 2023 diff hist +272 N Portals PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Portals Page. The '''Portals Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2512:25, 15 July 2023 diff hist +3,275 N Placement PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Placement Page. The '''Placement Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab, and it contains settings that control how the transforms of instances, models, and markers are adjusted when they are placed in the world. Placement adjustments are applied only when the '''Enable adjustments''' box is checked at the time when a new instance, model, or marke..." current
  • 12:2512:25, 15 July 2023 diff hist +307 N Physics PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Physics Page. The '''Physics Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor * Physics Category:Editor Category:Physics" current
  • 12:2412:24, 15 July 2023 diff hist +266 N Paths PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Paths Page. The '''Paths Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2412:24, 15 July 2023 diff hist +278 N Particles PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Particles Page. The '''Particles Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2312:23, 15 July 2023 diff hist +268 N Paint PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Paint Page. The '''Paint Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2312:23, 15 July 2023 diff hist +295 N Node Management PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Node Management Page. The '''Node Management Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2312:23, 15 July 2023 diff hist +1,950 N Models PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Models Page. The '''Models Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Models Page displays all of the models registered with the engine. When a model in the list is selected, clicking in an editor viewport places a new instance of that model in the world and attaches the default controller to it. (The type of the default controlle..." current
  • 12:2212:22, 15 July 2023 diff hist +3,292 N Material PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Page. The '''Material Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. A material can be embedded inside a world or referenced as an external resource. (Material resources have the <code>.mtl</code> extension.) Both types are displayed in the same list inside the Material Page. The names of materials embedded inside a world, if they are named at a..." current
  • 12:2112:21, 15 July 2023 diff hist +272 N Markers PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Markers Page. The '''Markers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2112:21, 15 July 2023 diff hist +269 N Lights PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Lights Page. The '''Lights Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:2012:20, 15 July 2023 diff hist +2,702 N Landscaping PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Page. The '''Landscaping Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab, and it is used to manage landscaping brushes and paint landscaping on the terrain. == Managing Landscaping Brushes == The popup menu in the upper-right corner of the page contains the commands used to manage landscaping brushes. Each command is described in the following..." current
  • 12:2012:20, 15 July 2023 diff hist +263 N Info PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Info Page. The '''Info Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:1912:19, 15 July 2023 diff hist +280 N ImpostorsCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Impostors Page. The '''Impostors Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:1812:18, 15 July 2023 diff hist +263 N Grid PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Grid Page. The '''Grid Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:1812:18, 15 July 2023 diff hist +281 N Geometries PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Geometries Page. The '''Geometries Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:1712:17, 15 July 2023 diff hist +1,381 N Find PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Find Page. The '''Find Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The controls in the Find Page can be used to select nodes in the world using search criteria such as the node's name, the node's type, and the type of controller attached to the node. If the '''Name''' box is not empty, then only nodes having the exact name entered, but without case sensiti..." current
  • 12:1712:17, 15 July 2023 diff hist +1,840 N Flare EffectCreated page with "A '''flare effect''' renders a billboarded flare around a central point. It can be created in the World Editor by using the Flare Effect tool in the Effects Page. The difference between a flare effect and a quad effect is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is. == Flare Effect Settings == A flare effect can be configured under the '''Flare''' tab in the Node Info window..." current
  • 12:1612:16, 15 July 2023 diff hist +1,652 N Beam EffectCreated page with "A '''beam effect''' renders a polyboarded quad around a central axis. It can be created in the World Editor by using the Beam Effect tool in the Effects Page. A beam effect is similar to a quad effect, with the difference being that the beam rotates about its ''z'' axis where the quad rotates about its origin position. == Beam Effect Settings == A beam effect can be configured under the '''Beam''' tab in the Node Info window. The specific settin..." current
  • 12:1612:16, 15 July 2023 diff hist +2,221 N Quad EffectCreated page with "A '''quad effect''' renders a billboarded quad around a central point. It can be created in the World Editor by using the Quad Effect tool in the Effects Page. == Quad Effect Settings == A quad effect can be configured under the '''Quad''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Quad Settings'''|}} |- {{Tablerow|'''Quad color'''|The..." current
  • 12:1512:15, 15 July 2023 diff hist +870 N Halo EffectCreated page with "A '''halo effect''' renders a volumetric halo around a central point. It can be created in the World Editor by using the Halo Effect tool in the Effects Page. == Halo Effect Settings == A halo effect can be configured under the '''Halo''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Halo Settings'''|}} |- {{Tablerow|'''Halo color'''|The c..." current
  • 12:1412:14, 15 July 2023 diff hist +5,754 N Shaft EffectsCreated page with "right|frame|'''Figure 1.''' Shaft effects in a dungeon. A '''shaft effect''' renders a volumetric light shaft in a particular direction like those shown in Figure 1. There are four types of shaft effect (box, cylinder, truncated pyramid, and truncated cone) that can be created in the World Editor by using the tools in the Effects Page. A shaft effect is rendered with a volumetric light in-scattering shader that calculates the actual distance..." current
  • 12:1212:12, 15 July 2023 diff hist +631 N Effects PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Effects Page. The '''Effects Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Effects Page contains tools for creating the following types of effect nodes. * Quad Effect * Flare Effect * Beam Effect * Tube Effect * Fire Effect * Halo Effect * Shaft Effects * Slug Effects Panel effects can also be created using the tool in..." current
  • 12:1112:11, 15 July 2023 diff hist 0 N Category:EditorCreated blank page current
  • 12:1112:11, 15 July 2023 diff hist +414 N Atmosphere PageCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Atmosphere Page. The '''Atmosphere Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Atmosphere Page contains tools for creating the following types of nodes. * Fog Space * Skybox == See Also == * World Editor Pages * World Editor Category:Editor" current
  • 12:0912:09, 15 July 2023 diff hist +395 N SlugCreated page with "__NOTOC__ right The Slug Library is a product developed by Terathon Software for rendering high-quality, resolution-independent text and vector graphics in 3D applications on the GPU. It is used to render all text and icons in the C4 Engine. Detailed information can be found on the [http://sluglibrary.com/ Slug website]. == See Also == * Text Widget * Slug Effects"
  • 12:0812:08, 15 July 2023 diff hist +11,468 N Text FormattingCreated page with "Strings displayed by text widgets may contain the embedded formatting directives supported by Slug. A list of formatting directives begins with the two-character sequence '''{#''' and ends with the closing brace '''}'''. Each directive has the form '''directive(''params'')''', where ''params'' can be empty or consist of one or more parameters that apply to the directive. Multiple directives can be included in one list by separating them with semicolons. The followin..." current
  • 12:0612:06, 15 July 2023 diff hist 0 N File:Panel grid.pngNo edit summary current
  • 12:0612:06, 15 July 2023 diff hist 0 N File:Panel transform.pngNo edit summary current
  • 12:0612:06, 15 July 2023 diff hist 0 N File:Panel widgets.pngNo edit summary current
  • 12:0512:05, 15 July 2023 diff hist +13,009 N Panel EditorCreated page with "right|frame|'''Figure 1.''' The Panel Editor window. The '''Panel Editor''', shown in the image to the right, is a tool included with the C4 Engine that is used to create and edit graphical user interfaces of two different types. First, the panel editor can be used to create windows, dialogs, and heads-up displays that are rendered on top of a game on a two-dimensional desktop, and these interfaces are saved in individual panel resource files. Se..."
  • 12:0412:04, 15 July 2023 diff hist 0 N Category:ScriptsCreated blank page current
  • 12:0412:04, 15 July 2023 diff hist +479 N Template:Tablerow4Created page with "| style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{3}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{..." current
  • 12:0312:03, 15 July 2023 diff hist +683 N Template:Tablehead4Created page with "| style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 24px 2px 6px;" | {{{1}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 6px 2px 6px;" | {{{2}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black;..." current
  • 12:0312:03, 15 July 2023 diff hist +8,961 N Expression Evaluation in ScriptsCreated page with "__NOTOC__ A script in the C4 Engine can contain methods of the type '''Evaluate Expression''', sometimes called an ''expression method'' for short. An expression method holds a text string representing a mathematical expression that gets evaluated when script execution reaches the method. For an expression method, a text box is displayed on the left side of the Method Info window where a textual expression may be entered. (The Method Info window is o..." current
  • 12:0212:02, 15 July 2023 diff hist +15,175 N MethodsCreated page with "__NOTOC__ There are several types of script methods that are defined in the engine module. An application module can define any number of its own custom script methods as well, and they will show up in the palette on the left side of the script editor window. === Basic Methods === The following table describes the operation of the methods built into the engine that appear under the '''Basic''' in the Script Editor. {| {{Table}} {{Table..." current
  • 12:0112:01, 15 July 2023 diff hist +16,437 N Script EditorCreated page with "__NOTOC__ The C4 Engine contains a powerful scripting language that can be used to implement event sequences taking place in response to some kind of trigger in a world. A script does not require the use of any textual programming language. Instead, a script is shown as a graphical representation of the actions to be performed and their interdependencies. Scripts support local and global variables, conditional execution, loops, and expression evaluation. For information..." current
  • 11:5911:59, 15 July 2023 diff hist +8,446 N Interpolant Shader ProcessesCreated page with "__NOTOC__ When the graphics hardware renders a triangle, some values are calculated at each pixel and other values are calculated only at the vertices. The values calculated at the vertices are smoothly varied across the interior of a triangle through a process called perspective-correct interpolation. Hence, these values are called ''interpolants''. The list below describes each of the interpolants available for use in the Shader Editor under the Interpolants tab...." current
  • 11:5911:59, 15 July 2023 diff hist +8,230 N Complex Shader ProcessesCreated page with "This is a list of the complex shader processes that are available in the Shader Editor under the Complex tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Diffuse Reflection|Shader_diffuse.png|Tangent-space normal '''N''' (optional)|Scalar|Calculates the Lambertian diffuse reflection factor '''N''' · '''L''', where '''L''' is the tangent-space direction to light. The result is saturated to the range [0,1]. If '''N''' is omitted, then..." current
  • 11:5811:58, 15 July 2023 diff hist +8,898 N Mathematical Shader ProcessesCreated page with "This is a list of the mathematical shader processes that are available in the Shader Editor under the Math tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Absolute Value|Shader_abs.png|Value '''A'''|Value of size matching '''A'''|Calculates the absolute value of each component of the input '''A'''.}} |- {{Process|Add|Shader_add.png|Values '''A''' and '''B'''|Value of size matching larger of '''A''' and '''B'''|Calculates the componentwise sum of the..." current
  • 11:5711:57, 15 July 2023 diff hist +4,940 N Basic Shader ProcessesCreated page with "This is a list of the basic shader processes that are available in the Shader Editor under the Basic tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Constant Scalar|Shader_constantscalar.png|None|Scalar|Outputs a constant scalar value that is specified in the settings for the process. A ''parameter slot'' may be specified in the process settings. If the parameter slot is set to “Constant” (the default), then the output of this process c..." current
  • 11:5611:56, 15 July 2023 diff hist 0 N Category:ShadersCreated blank page current
  • 11:5611:56, 15 July 2023 diff hist +329 N Template:ProcessCreated page with "| style="text-align: center; vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | '''{{{1}}}''' [[File:{{{2}}}]] | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | '''Inputs:''' {{{3}}} '''Output:''' {{{4}}} {{{5}}}" current
  • 11:5511:55, 15 July 2023 diff hist +12,817 N Shader EditorCreated page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea..." current
  • 11:5411:54, 15 July 2023 diff hist +986 N Material EditorCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor. == Opening the Material Editor == The Material Editor is usually opened from inside the World Edit..." current
  • 11:5211:52, 15 July 2023 diff hist +7,590 N ModifiersCreated page with "__NOTOC__ A '''modifier''' is something that can be assigned to an instance node in order to change the appearance or properties of the world it references in some way. There are several modifiers built into the engine, and an application may define additional custom modifiers for its own use. Modifiers are assigned to an instance node in the World Editor under the '''Modifiers''' tab in the Node Info window. == Standard Modifiers == The following modifiers are bui..." current
  • 11:5111:51, 15 July 2023 diff hist +5,687 N ConnectorsCreated page with "right|frame|'''Figure 1.''' Connectors can be added or removed from a node under the '''Connectors''' tab in the '''Node Info''' window. Every node in a world can have one or more ''connectors'' attached to it. A connector forms a link between the node that owns it and some other node in the world. Connectors are used for a variety of different purposes, such as connecting a portal to the zone that it leads to or connecting a node with a scr..." current
  • 11:5111:51, 15 July 2023 diff hist 0 N File:Pane connectors.pngNo edit summary current
  • 11:5011:50, 15 July 2023 diff hist +6,274 N World Editor PagesCreated page with "A '''page''' is one of the palette-like subwindows shown on the left side of the World Editor. They are organized into five groups under the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. Each page contains a group of related tools or settings. Th..." current
  • 11:4911:49, 15 July 2023 diff hist +16,734 N World EditorCreated page with "The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (however, scene data may be imported from other sources.) All of the data describing a world is stored in a world resource having the <code>.wld</code> extension, and world resources are stored in subfolders of the <code>Data</code> directory. The World Editor is opened by selecting '''New World''' or '''Open World''' from the C4 Menu, or by typing <code>world</code> [''name..." current
  • 11:4811:48, 15 July 2023 diff hist +469 N Landscaping EditorCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Editor window. The '''Landscaping Editor''' is a tool inside the World Editor that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the Landscaping Page or by choosing '''New Landscaping Brush...''' from the menu in the Landscaping Page. == See Also == * Landscaping Page Category:Editor" current
  • 11:4711:47, 15 July 2023 diff hist +5,384 N Model ViewerCreated page with "__NOTOC__ The '''Model Viewer''' is a plugin tool for the C4 Engine. It is used to preview dynamic models and to import animations for those models. == Opening a Model == The Model Viewer is opened by selecting Open Model from the C4 Menu, or by typing <code>model</code> [''name''] in the Command Console. If the Open Model menu item is selected (or ''name'' is omitted from the console command), then a dialog appears to let you select a model resource. == Model..." current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vstrip.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hstrip.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vcross.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hcross.pngNo edit summary current
  • 11:4511:45, 15 July 2023 diff hist +1,320 N Texture ViewerCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Viewer window. The '''Texture Viewer''' is part of the '''Texture Tool''' plugin that ships with the C4 Engine, and it is used to preview texture files in the engine's proprietary <code>.tex</code> format. == Opening a Texture == The Texture Viewer is opened by selecting '''Open Texture''' from the C4 Menu, or by typing <code>texture [''name'']</code> in the Command Console. If the '''..." current
  • 11:4411:44, 15 July 2023 diff hist +13,430 N Texture ImporterCreated page with "__NOTOC__ Texture maps used by the C4 Engine have the <code>.tex</code> file extension. These texture map resources are created by importing texture images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grayscale, 16-bit color, 24-bit color, or 32-bit color format, with or without RLE compression. When a texture is imported, a <code>.cfg</code> f..." current
  • 11:4311:43, 15 July 2023 diff hist +10,480 N Font ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Font Importer window. In most types of applications, text is rendered into a 2D drawing context by the operating system using the information stored in OpenType or TrueType font files. However, this method of text rendering is not compatible with hardware-accelerated 3D graphics, and it suffers from inconsistencies among different platforms. In order to render high-quality text in a 3D environment and pr..." current
  • 11:4111:41, 15 July 2023 diff hist +1,404 N Sound PlayerCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Player window. The '''Sound Player''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it is used to preview sound files in the engine's proprietary <code>.snd</code> format. == Opening a Sound == The Sound Player is opened by selecting '''Open Sound''' from the C4 Menu, or by typing <code>sound [''name'']</code> in the Command Console. If the '''Open Sound''' menu..." current
  • 11:4111:41, 15 July 2023 diff hist +1,389 N Sound ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Importer window. The '''Sound Importer''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it generates sound resources in the engine's proprietary <code>.snd</code> file format. The Sound Importer can be run by choosing '''Import Sound''' from the C4 Menu or by typing <code>isound [''name'']</code> in the Command Console. If the '''Import Sound''' menu item is se..." current
  • 11:4011:40, 15 July 2023 diff hist +2,271 N Recording MoviesCreated page with "The C4 Engine has the capability to record the video and audio output as you're playing a game or using the tools. Video is saved to a set of "sequence" files that can later be imported as a movie, and audio is saved to a standard wave file. A movie is generated from these files using the Movie Importer tool. Recording is started by entering the record command in the Command Console as follows: <code>record ''name'' [-rate ''fps''] [-noaudio] [-novideo]</code>..." current
  • 11:3911:39, 15 July 2023 diff hist +1,140 N Movie PlayerCreated page with "__NOTOC__ right|thumb|800px|'''Figure 1.''' The Movie Player window. The '''Movie Player''' is part of the '''Movie Tool''' plugin that ships with the C4 Engine, and it is used to preview movie files in the engine's proprietary <code>.mvi</code> format. == Opening a Movie == The Movie Player is opened by selecting '''Open Movie''' from the C4 Menu, or by typing <code>movie [''name'']</code> in the Command Console. If the '''Open Movie''..." current
  • 11:3811:38, 15 July 2023 diff hist +3,392 N Movie ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Movie Importer dialog. The '''Movie Importer''' tool is used to generate movies in the proprietary C4 Engine <code>.mvi</code> format. This functionality is part of the '''Movie Tool''' plugin. To generate a movie, either choose '''Import Movie''' from the C4 Menu or type the <code>imovie</code> command in the Command Console. This causes this Import Movie dialog, shown in Figure 1, to be displ..." current
  • 11:3711:37, 15 July 2023 diff hist +39 N OpenGEXRedirected page to Open Game Engine Exchange current Tag: New redirect
  • 11:3711:37, 15 July 2023 diff hist +329 N Open Data Description LanguageCreated page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange" current
  • 11:3611:36, 15 July 2023 diff hist −285 OpenDDLRedirected page to Open Data Description Language current Tag: New redirect
  • 11:3511:35, 15 July 2023 diff hist +430 N Open Game Engine ExchangeCreated page with "The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine World Editor can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya. == See Also == * [http://opengex.org/ opengex.org] * Open Data Description Language" current
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