Defined in:Sets the connector key that identifies the camera node.
void SetCameraConnectorKey(const ConnectorKey& key);
||Thew new camera connector key.|
SetCameraConnectorKeyfunction sets the connector key that identifies the camera node used to render the camera widget's source image. The
keyparameter should identify a connector attached to the panel effect node containing the camera widget, and that connector should be connected to a
FrustumCameranode. The connected camera must be a node that is part of the scene graph, and it cannot be the current camera that has been established with the
The camera connector key can be changed at any time without incurring a performance penalty specifically due to the change itself. It is not necessary to invalidate the widget after changing the camera connector key.
The initial value of the camera connector key is the empty string.