FrustumCameraclass represents a frustum camera node in a world.
class FrustumCamera : public Camera, public LinkTarget<FrustumCamera>
FrustumCamera(float projection, float aspect);
||The distance to the projection plane. This determines the field of view.|
||The aspect ratio of the projection. This is the ratio between the width and height of the viewport.|
||A frustum camera is a type of camera.|
||Used internally by the World Manager.|