class FireEffectObject
Defined in:
The C4Effects.h
FireEffectObject
class encapsulates data pertaining to a procedural fire effect.
Definition
class FireEffectObject : public EffectObject
Member Functions
FireEffectObject::GetFireRadius |
Returns the fire radius. |
FireEffectObject::SetFireRadius |
Sets the fire radius. |
FireEffectObject::GetFireHeight |
Returns the fire height. |
FireEffectObject::SetFireHeight |
Sets the fire height. |
FireEffectObject::GetTurbulenceIntensity |
Returns the turbulence animation intensity. |
FireEffectObject::SetTurbulenceIntensity |
Sets the turbulence animation intensity. |
FireEffectObject::GetTurbulenceSpeed |
Returns the turbulence animation speed. |
FireEffectObject::SetTurbulenceSpeed |
Sets the turbulence animation speed. |
FireEffectObject::GetFireLuminance |
Returns the name of the fire texture. |
FireEffectObject::SetFireLuminance |
Sets the name of the fire texture. |
FireEffectObject::GetFireTextureName |
Returns the name of the fire texture. |
FireEffectObject::SetFireTextureName |
Sets the name of the fire texture. |
Constructor
FireEffectObject(float radius, float height, float intensity, int32 speed, float luminance, const char *textureName);
Parameters
radius |
The radius of the fire. |
height |
The height of the fire. |
intensity |
The turbulence animation intensity. |
speed |
The turbulence animation speed. |
luminance |
The fire luminance, in kilocandelas per square meter (kcd/m2). |
textureName |
The name of the fire texture. |
Description
Base Classes
EffectObject |
A FireEffectObject is an object that can be shared by multiple fire effect nodes.
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See Also