class Route
Defined in:  
The C4Processes.hRoute class represents the data flow from one process to another in a shader graph.
Definition
class Route final : public GraphRelation<Process, Route>, public Packable, public Configurable, public Memory<Process>
Member Functions
| Route::GetRouteNegation | Returns the route negation flag. | 
| Route::SetRouteNegation | Sets the route negation flag. | 
| Route::GetRouteSwizzle | Returns the route swizzle code. | 
| Route::SetRouteSwizzle | Returns the route swizzle code. | 
Constructor
Route(Process *start, Process *finish, int32 port);
Parameters
| start | A pointer to the process for which the route is an output. | 
| finish | A pointer to the process for which the route is an input. | 
| port | The index of the input port to which the route is connected. | 
Description
A Route object is an edge in a shader graph that connects two processes. It represents the data flow from the output of one process to a specific input port of another process.When a route is initially constructed, the output process from which the route originates must be specified by the
start parameter, and the input process to which it is connected must be specified by the finish parameter. The port parameter specifies which port of the input process the route is connected to, and it must be in the range [0, n − 1], where n is the number of ports belonging to the input process.A route carries information about how data is modified before it is sent to the destination process. The data can be negated, and it can have a swizzle applied to it.
Base Classes
| GraphRelation<Process, Route> | A route is an edge in a graph. | 
| Packable | Routes can be packed for storage in resources. | 
| Configurable | Routes can be configured by the user in the Shader Editor. | 
| Memory<Process> | Components of a shader graph are stored in a dedicated heap. | 
See Also
