class IndirectCamera
Defined in:
The C4Cameras.h
IndirectCamera
class represents an indirect camera node in a world.
Definition
class IndirectCamera : public FrustumCamera
Constructor
IndirectCamera(float projection, float aspect, const Transform4D& transform, const Vector4D& clipPlane);
Parameters
projection |
The distance to the projection plane. This determines the field of view. |
aspect |
The aspect ratio of the projection. This is the ratio between the width and height of the viewport. |
transform |
The world-space indirect transform. This is applied to the camera's world transform. |
clipPlane |
The world-space geometric clipping plane. |
Description
Base Classes
FrustumCamera |
An indirect camera is a special type of frustum camera. |
See Also