C4 Engine
C4 Engine API Documentation

class IndirectCamera

Defined in:  C4Cameras.h
The IndirectCamera class represents an indirect camera node in a world.
Definition

class IndirectCamera : public FrustumCamera

Constructor

IndirectCamera(float projection, float aspect, const Transform4D& transform, const Vector4D& clipPlane);

Parameters
projection The distance to the projection plane. This determines the field of view.
aspect The aspect ratio of the projection. This is the ratio between the width and height of the viewport.
transform The world-space indirect transform. This is applied to the camera's world transform.
clipPlane The world-space geometric clipping plane.
Description


Base Classes
FrustumCamera An indirect camera is a special type of frustum camera.
See Also

IndirectCameraObject